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#9 BTW

Sadaharu Oh Dojo
High Wire Lee Heel

47 wins 17 losses 5 draws

50
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — 90/115 XP

Edit Wrestler

High Wire Lee

Ring name is locked while under contract.

You can only turn once during this contract.

Finishing Move

You can only change your finisher once during this contract.

Retire Wrestler

Are you sure you want to retire High Wire Lee? This cannot be undone.

#7 BTW

Sadaharu Oh Dojo
High Wire Lee Heel

46 wins 17 losses 6 draws

49
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#6 BTW

Sadaharu Oh Dojo
Baldo Lopez Face

48 wins 17 losses 2 draws

50
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP
Aug 0007 Win

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

46 wins 16 losses 6 draws

50
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#15 GLW

NWO
BAPA SCHAUB Heel

29 wins 29 losses 10 draws

29
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP
Jun 0007 Loss

#6 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

46 wins 15 losses 6 draws

50
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#15 GLW

NWO
BUN DABLUNT Heel

56 wins 11 losses 4 draws

30
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
May 0007 Loss

#6 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

45 wins 15 losses 6 draws

49
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#13 GLW

HUNCHOLAND
sUPA cREEPY Heel

28 wins 33 losses 7 draws

25
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP
Mar 0007 Win

#6 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

44 wins 15 losses 6 draws

48
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#21 GLW

HUNCHOLAND
Nervous Nate Heel

22 wins 42 losses 2 draws

11
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP
Feb 0007 Win

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

43 wins 15 losses 6 draws

47
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#19 GLW

HUNCHOLAND
Tomato Man Heel

21 wins 39 losses 3 draws

13
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Jan 0007 Win

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

42 wins 15 losses 6 draws

46
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#18 GLW

X
Jeffrey Epstein Heel

22 wins 36 losses 3 draws

15
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Dec 0006 Win

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

42 wins 14 losses 6 draws

47
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#13 GLW

HUNCHOLAND
sUPA cREEPY Heel

27 wins 30 losses 7 draws

26
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP
Nov 0006 Loss

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

41 wins 14 losses 6 draws

46
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#20 GLW

HUNCHOLAND
Nervous Nate Heel

22 wins 38 losses 2 draws

13
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Oct 0006 Win

#8 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

40 wins 14 losses 6 draws

45
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#21 GLW

HUNCHOLAND
Tomato Man Heel

21 wins 36 losses 2 draws

14
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Sep 0006 Win

#8 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

39 wins 14 losses 6 draws

44
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#22 GLW

HUNCHOLAND
All Smiles Face

22 wins 37 losses 1 draw

14
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Aug 0006 Win

#6 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

39 wins 13 losses 6 draws

45
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#12 GLW

NWO
BAPA SCHAUB Heel

25 wins 24 losses 8 draws

27
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Jul 0006 Loss

#5 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

39 wins 13 losses 5 draws

44
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#18 GLW

X
Jeffrey Epstein Heel

21 wins 32 losses 2 draws

16
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Jun 0006 Draw

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

38 wins 13 losses 5 draws

43
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#11 GLW

X
Daniel Robinson Heel

34 wins 22 losses 3 draws

36
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP
May 0006 Win

#7 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

37 wins 13 losses 5 draws

42
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#12 GLW

HUNCHOLAND
sUPA cREEPY Heel Champ

26 wins 24 losses 7 draws

28
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP
Apr 0006 Win

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

37 wins 12 losses 5 draws

42
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#13 GLW

NWO
BAPA SCHAUB Heel

24 wins 21 losses 8 draws

27
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Mar 0006 Loss

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

37 wins 11 losses 5 draws

43
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP

#23 GLW

HUNCHOLAND
All Smiles Face

20 wins 33 losses 1 draw

14
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Feb 0006 Loss

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

36 wins 11 losses 5 draws

42
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP

#18 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 22 losses 3 draws

18
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP
Jan 0006 Win

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

35 wins 11 losses 5 draws

41
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP

#8 GLW

X
Daniel Robinson Heel

33 wins 18 losses 3 draws

37
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP
Dec 0005 Win

#1 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

35 wins 10 losses 5 draws

41
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP

#12 GLW

HUNCHOLAND
sUPA cREEPY Heel Champ

24 wins 21 losses 7 draws

27
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Nov 0005 Loss

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.