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#9 BTW

Sadaharu Oh Dojo
High Wire Lee Heel

47 wins 17 losses 5 draws

50
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — 90/115 XP

Edit Wrestler

High Wire Lee

Ring name is locked while under contract.

You can only turn once during this contract.

Finishing Move

You can only change your finisher once during this contract.

Retire Wrestler

Are you sure you want to retire High Wire Lee? This cannot be undone.

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

34 wins 10 losses 5 draws

40
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP

#23 GLW

HUNCHOLAND
All Smiles Face

20 wins 29 losses 1 draw

16
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP
Oct 0005 Win

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

33 wins 10 losses 5 draws

39
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP

#18 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 18 losses 3 draws

20
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP
Sep 0005 Win

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

32 wins 10 losses 5 draws

38
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP

#19 GLW

HUNCHOLAND
Tomato Man Heel

21 wins 23 losses 2 draws

20
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP
Aug 0005 Win

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

31 wins 10 losses 5 draws

37
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP

#12 GLW

NWO
BAPA SCHAUB Heel

23 wins 16 losses 6 draws

28
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP
Jul 0005 Win

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

30 wins 10 losses 5 draws

36
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP

#13 GLW

HUNCHOLAND
sUPA cREEPY Heel

21 wins 19 losses 7 draws

25
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP
Jun 0005 Win

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

29 wins 10 losses 5 draws

35
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP

#17 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 14 losses 3 draws

22
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP
May 0005 Win

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

29 wins 9 losses 5 draws

36
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP

#3 GLW

X
Daniel Robinson Heel

29 wins 14 losses 3 draws

34
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Apr 0005 Loss

#1 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

29 wins 9 losses 4 draws

36
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP

#12 GLW

NWO
BAPA SCHAUB Heel

21 wins 15 losses 5 draws

26
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP
Mar 0005 Draw

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

28 wins 9 losses 4 draws

34
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP

#12 GLW

HUNCHOLAND
sUPA cREEPY Heel

20 wins 16 losses 7 draws

25
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP
Feb 0005 Win

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel Champ

28 wins 9 losses 3 draws

34
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP

#17 GLW

HUNCHOLAND
Tomato Man Heel

20 wins 18 losses 1 draw

21
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP
Jan 0005 Draw

#2 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

27 wins 9 losses 3 draws

33
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP

#1 GLW

X
Daniel Robinson Heel Champ

28 wins 11 losses 3 draws

35
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP
Dec 0004 Win

#3 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

26 wins 9 losses 3 draws

32
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP

#11 GLW

NWO
BAPA SCHAUB Heel

20 wins 12 losses 5 draws

26
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP
Nov 0004 Win

#4 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

25 wins 9 losses 3 draws

31
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP

#14 GLW

HUNCHOLAND
sUPA cREEPY Heel

18 wins 14 losses 7 draws

24
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP
Oct 0004 Win

#5 GLW

Sadaharu Oh Dojo
High Wire Lee Heel

24 wins 9 losses 3 draws

30
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP

#21 GLW

HUNCHOLAND
All Smiles Face

18 wins 17 losses 1 draw

20
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP
Aug 0004 Win

#2 RW

Sadaharu Oh Dojo
High Wire Lee Heel

24 wins 8 losses 3 draws

30
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP

#21 RW

HUNCHOLAND
The Rockstar Face

17 wins 18 losses 1 draw

18
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP
Jun 0004 Loss

#6 RW

Sadaharu Oh Dojo
High Wire Lee Heel

23 wins 8 losses 3 draws

30
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP

#29 RW

Easy-Dub
Thunder Nipps Face

6 wins 18 losses 1 draw

7
Starpower determines a wrestler's ranking in the promotion
10
Level 10 — -430/70 XP
May 0004 Win

#6 RW

Sadaharu Oh Dojo
High Wire Lee Heel

22 wins 8 losses 3 draws

29
Starpower determines a wrestler's ranking in the promotion
15
Level 15 — -805/85 XP

#22 RW

HUNCHOLAND
Hawaii Riley Face

4 wins 8 losses 1 draw

10
Starpower determines a wrestler's ranking in the promotion
6
Level 6 — -190/55 XP
Apr 0004 Win

#3 RW

Sadaharu Oh Dojo
High Wire Lee Heel

21 wins 8 losses 3 draws

28
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP

#33 RW

Loverz
John Brown Face

2 wins 13 losses 1 draw

6
Starpower determines a wrestler's ranking in the promotion
7
Level 7 — -245/60 XP
Mar 0004 Win

#3 RW

Sadaharu Oh Dojo
High Wire Lee Heel

20 wins 8 losses 3 draws

27
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP

#29 RW

HUNCHOLAND
General Gene Face

12 wins 18 losses 4 draws

15
Starpower determines a wrestler's ranking in the promotion
13
Level 13 — -645/80 XP
Feb 0004 Win

#6 RW

Sadaharu Oh Dojo
High Wire Lee Heel

20 wins 7 losses 3 draws

27
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP

#28 RW

HUNCHOLAND
All Smiles Face

17 wins 15 losses 1 draw

20
Starpower determines a wrestler's ranking in the promotion
14
Level 14 — -725/80 XP
Jan 0004 Loss

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.