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Jun 0006

Early

Punches


brawl 100%
Early

Punches


brawl 100%
93 93

Jeffrey Epstein unloads a vicious barrage of closed-fist punches to High Wire Lee's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as High Wire Lee stumbles backward into the ropes.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

94 84

High Wire Lee charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into Jeffrey Epstein's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
81 93

Jeffrey Epstein exploits an opening with clinical precision, wrapping up High Wire Lee and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as High Wire Lee writhes in pain, clutching their back while Jeffrey Epstein sneers arrogantly.


Mid

Headbutt


brawl 125%
brawl -10%
Added by Running Knee
Mid

Headbutt


brawl 125%
107 116

Jeffrey Epstein rakes High Wire Lee's eyes to break free, then viciously smashes his forehead into High Wire Lee's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as High Wire Lee stumbles backward clutching his face while Jeffrey Epstein sneers at the damage inflicted.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

119 107

High Wire Lee springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Jeffrey Epstein's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Jeffrey Epstein dazed and slumped against the ropes.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
107 116

Jeffrey Epstein methodically wrenches back on High Wire Lee's legs, applying a textbook Boston Crab with surgical precision while High Wire Lee claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with High Wire Lee's face contorting in agony.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

DDT


grapple 150%
119 140

Jeffrey Epstein sneers as he hooks High Wire Lee's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
143 140

High Wire Lee scales the turnbuckles with malicious intent, measuring the battered Jeffrey Epstein sprawled below. With a snarl toward the booing crowd, High Wire Lee leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Jeffrey Epstein's lungs, leaving both villains gasping as the arena erupts in disdain.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Super Kick


speed 150%
124 78

High Wire Lee scales to the top turnbuckle as the exhausted Jeffrey Epstein writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.

High Wire Lee lunges forward with desperate fury, attempting , but Jeffrey Epstein counters with equal venom—both collide mid-ring in a sickening crash, bodies crumpling to the canvas as the referee checks both motionless competitors, and the stunned crowd sits in eerie silence.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.