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Feb 0006

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
93 76

High Wire Lee launches off the ropes with a picture-perfect crossbody, catching All Smiles completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of All Smiles's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
91 99

All Smiles hoists the protesting High Wire Lee high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves High Wire Lee arching their back in pain.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

92 68

High Wire Lee charges forward and leaps with explosive momentum, driving their knee viciously into All Smiles's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
brawl -6%
Added by Running Knee
Mid

Power Slam


power 125%
95 124

All Smiles catches the charging High Wire Lee with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as High Wire Lee writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

116 87

High Wire Lee springs off the second rope with surprising elevation, launching both boots into All Smiles's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as High Wire Lee smirks at the jeering crowd.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

107 114

All Smiles hoists High Wire Lee high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming High Wire Lee down to the canvas with thunderous impact that shakes the ring.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

aerial -35%
Added by Gorilla Press
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

85 95

All Smiles ducks under High Wire Lee's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, High Wire Lee crumpling to the canvas in a heap.


Late

Top Rope Splash


aerial 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power -35%
Added by Surfboard Stretch
140 89

High Wire Lee scales the turnbuckles with deliberate arrogance, taunting the crowd as All Smiles lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

116 129

All Smiles summons their remaining strength to hoist the exhausted High Wire Lee onto their shoulders, the crowd roaring in anticipation. With one final surge of power, All Smiles drives High Wire Lee down with a thunderous powerbomb that shakes the ring, leaving the heel crumpled on the mat as the arena explodes in cheers.

All Smiles hoists the defiant High Wire Lee onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the I LOVE YOU :) connects perfectly! The impact echoes through the building as High Wire Lee lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.