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Nov 0006

Early

Punches


brawl 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

94 90

High Wire Lee unloads a vicious barrage of closed-fist punches to sUPA cREEPY's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as sUPA cREEPY stumbles backward into the ropes.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
86 101

sUPA cREEPY unleashes a lightning-quick barrage of stiff kicks to High Wire Lee's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as sUPA cREEPY backs their opponent into the corner.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
95 65

High Wire Lee charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into sUPA cREEPY's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
95 109

sUPA cREEPY expertly flips High Wire Lee onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as sUPA cREEPY sits deep into the hold, wrenching back on High Wire Lee's spine with methodical cruelty while High Wire Lee claws desperately at the mat, trapped in the center of the ring.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
119 70

High Wire Lee springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into sUPA cREEPY's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves sUPA cREEPY dazed and slumped against the ropes.


Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
brawl +13%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
97 115

sUPA cREEPY whips around with lightning-quick precision, their heel cracking across High Wire Lee's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as sUPA cREEPY smirks at their handiwork, High Wire Lee crumpling against the ropes from the sudden, sharp strike.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
120 125

sUPA cREEPY spins with lightning-quick rotation, catching the exhausted High Wire Lee flush on the jaw with a devastating rolling elbow that echoes through the arena, sending High Wire Lee crumpling to the canvas as the crowd roars its disapproval at both competitors.


Late

Top Rope Splash


aerial 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Surfboard Stretch
143 78

High Wire Lee scales the turnbuckles with exhausted determination, measuring the worn-down sUPA cREEPY sprawled below. Launching with reckless abandon, High Wire Lee soars through the air, crashing down chest-first across sUPA cREEPY's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as sUPA cREEPY convulses from the devastating aerial assault.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
124 130

sUPA cREEPY springs to the top rope with surprising quickness and whips around, cracking High Wire Lee across the temple with a lightning-fast enzuigiri that echoes through the arena. The exhausted High Wire Lee crumples to the mat as the crowd boos the opportunistic strike, sUPA cREEPY scrambling for a cover.

sUPA cREEPY wrenches back on WTF?!, torquing High Wire Lee's limbs at a sickening angle as the crowd boos relentlessly. High Wire Lee flails desperately before finally tapping out in agony, handing sUPA cREEPY a ruthless victory neither competitor deserved.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.