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Mar 0007

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
95 96

sUPA cREEPY unleashes a lightning-quick flurry of stiff kicks to High Wire Lee's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with High Wire Lee buckling backward against the ropes from the sudden assault.


Early

Crossbody


aerial 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

95 86

High Wire Lee scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto sUPA cREEPY with precision timing as the crowd boos the aerial display. sUPA cREEPY crumples to the mat under the impact, gasping for air while High Wire Lee quickly rolls through and poses arrogantly over the fallen opponent.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

86 90

sUPA cREEPY catches High Wire Lee off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as sUPA cREEPY smoothly transitions through the grappling exchange, planting High Wire Lee flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
109 96

High Wire Lee scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into sUPA cREEPY's jaw as the crowd boos both competitors. sUPA cREEPY crumples to the mat, clutching their face while High Wire Lee smirks arrogantly.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
119 70

High Wire Lee springs off the middle rope with explosive height, twisting mid-air before driving both boots square into sUPA cREEPY's jaw with a picture-perfect dropkick that echoes throughout the arena. sUPA cREEPY crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
brawl -6%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
79 115

sUPA cREEPY whips around with lightning-quick precision, their heel cracking across High Wire Lee's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as sUPA cREEPY smirks at their handiwork, High Wire Lee crumpling against the ropes from the sudden, sharp strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
124 125

sUPA cREEPY explodes forward with shocking quickness, spinning through a lightning-fast rolling elbow that catches the exhausted High Wire Lee flush on the jaw, sending him crumpling to the canvas as the crowd boos the devastating strike that leaves High Wire Lee motionless on the mat.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
185 128

High Wire Lee scales the turnbuckles with exhausted determination, measuring the worn-down sUPA cREEPY sprawled below. Launching with reckless abandon, High Wire Lee soars through the air, crashing down chest-first across sUPA cREEPY's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as sUPA cREEPY convulses from the devastating aerial assault.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

119 109

High Wire Lee ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, High Wire Lee launches themselves through the air, crashing headfirst into sUPA cREEPY's sternum with devastating precision. Both competitors writhe in agony, but sUPA cREEPY absorbs the worst of the high-risk maneuver.

High Wire Lee ascends to the top turnbuckle while sUPA cREEPY lies helpless below, launching into Tightrope Bomb with vicious precision. The impact drives sUPA cREEPY into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.