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Jan 0006

Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

91 68

High Wire Lee backs Glorious Grandpa into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Glorious Grandpa's head back before High Wire Lee smirks at the jeering audience.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +13%
Added by Running Knee
84 92

Glorious Grandpa backs High Wire Lee into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves High Wire Lee slumped against the turnbuckles, desperately trying to cover up as Glorious Grandpa lands one final thunderous forearm that echoes throughout the arena.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

power -15%
Added by Hurricanrana
92 74

High Wire Lee charges forward with vicious intent, leaping and driving a blistering knee strike into Glorious Grandpa's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Glorious Grandpa crashing to the canvas while High Wire Lee smirks at the hostile reaction.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
107 111

Glorious Grandpa has had enough of High Wire Lee's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches High Wire Lee square on the forehead, snapping their head back violently as the crowd roars its approval. High Wire Lee staggers backward, dazed and disoriented, while Glorious Grandpa shakes off the impact and stands tall, ready to


Mid

Headbutt


brawl 125%
brawl -10%
Added by Running Knee
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

105 64

High Wire Lee takes a cheap shot, stepping in close and cracking Glorious Grandpa right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Glorious Grandpa staggers backward, momentarily dazed and clutching his forehead while High Wire Lee smirks at the damage done.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

105 102

High Wire Lee cuts off Glorious Grandpa's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending Glorious Grandpa crashing to the canvas in a heap.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed -35%
Added by Big Boot
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

106 120

Glorious Grandpa traps the exhausted High Wire Lee on the mat, wrenching back on the crossface with righteous fury as the crowd roars its approval. High Wire Lee flails desperately, clawing at the canvas while Glorious Grandpa cranks harder, teeth gritted, making the villain pay for every dirty trick tonight.


Late

Top Rope Splash


aerial 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

140 116

High Wire Lee scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Glorious Grandpa lies helpless below. Launching into a picture-perfect splash, High Wire Lee crashes down with devastating aerial precision, driving every ounce of air from Glorious Grandpa's lungs as the referee counts and the arena erupts in furious boos.

High Wire Lee scales to the top rope as the battered Glorious Grandpa struggles to stand, and with a vicious sneer launches into Tightrope Bomb, crashing down with devastating precision that leaves Glorious Grandpa motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.