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Jun 0007

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
95 91

High Wire Lee launches off the ropes with a soaring crossbody, catching BAPA SCHAUB completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as High Wire Lee quickly scrambles up, smirking at the grounded BAPA SCHAUB who clutches his chest in frustration.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
86 100

BAPA SCHAUB exploits an opening with clinical precision, wrapping up High Wire Lee and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as High Wire Lee writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
grapple +20%
Added by Sleeper Slam
95 86

High Wire Lee charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into BAPA SCHAUB's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
119 125

BAPA SCHAUB expertly flips High Wire Lee onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BAPA SCHAUB sits deep into the hold, wrenching back on High Wire Lee's spine with methodical cruelty while High Wire Lee claws desperately at the mat, trapped in the center of the ring.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -7%
Added by Running Knee
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

102 115

BAPA SCHAUB methodically wrenches High Wire Lee's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as BAPA SCHAUB cranks the hold tighter, forcing High Wire Lee to grimace and drop to one knee in submission-threatening agony.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

109 105

High Wire Lee scales the turnbuckle while BAPA SCHAUB staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with BAPA SCHAUB's jaw. The crowd boos the aerial assault as BAPA SCHAUB crumples to the mat, with High Wire Lee quickly capitalizing on the opportunistic strike.


Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Gorilla Press
Late

Vertical Suplex


power 150%
109 137

BAPA SCHAUB hoists the exhausted High Wire Lee high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, High Wire Lee writhing in pain while BAPA SCHAUB smirks callously at the destruction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

124 130

BAPA SCHAUB hooks both arms behind High Wire Lee's back and arches backward with technical precision, bridging perfectly as he drives High Wire Lee skull-first into the canvas with a picture-perfect Dragon Suplex. The crowd jeers both competitors as BAPA SCHAUB maintains the bridge for a near-fall, showcasing his superior grappling expertise while High Wire Lee lies dazed and folded in the wreckage.

BAPA SCHAUB connects with a devastating Shutdown, the strike landing flush as High Wire Lee crumples to the canvas in a heap. The crowd boos as BAPA SCHAUB stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.