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Nov 0005

Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

93 78

High Wire Lee scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto sUPA cREEPY with precision timing as the crowd boos the aerial display. sUPA cREEPY crumples to the mat under the impact, gasping for air while High Wire Lee quickly rolls through and poses arrogantly over the fallen opponent.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

77 90

sUPA cREEPY catches High Wire Lee off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as High Wire Lee crashes hard onto the mat, while sUPA cREEPY rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
92 101

sUPA cREEPY unleashes a lightning-quick barrage of stiff kicks to High Wire Lee's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as sUPA cREEPY backs their opponent into the corner.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -7%
Added by Running Knee
Mid

Boston Crab


grapple 125%
98 109

sUPA cREEPY methodically wrenches back on High Wire Lee's legs, applying a textbook Boston Crab with surgical precision while High Wire Lee claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with High Wire Lee's face contorting in agony.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
114 82

High Wire Lee rakes sUPA cREEPY's eyes to distract the referee, then viciously cracks a brutal headbutt square into sUPA cREEPY's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
116 125

sUPA cREEPY charges across the ring with explosive velocity, catching High Wire Lee off-guard as they slam into them in the corner with a brutal splash. The impact crushes High Wire Lee against the turnbuckles as the crowd boos the reckless abandon, sUPA cREEPY quickly backing away with a sneer while High Wire Lee slumps forward, gasping for air.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
121 130

sUPA cREEPY springs to the top rope with surprising quickness and whips around, cracking High Wire Lee across the temple with a lightning-fast enzuigiri that echoes through the arena. The exhausted High Wire Lee crumples to the mat as the crowd boos the opportunistic strike, sUPA cREEPY scrambling for a cover.

sUPA cREEPY wrenches back on the WTF?!, cranking High Wire Lee's joints at a sickening angle as the arena erupts in boos. High Wire Lee flails desperately, but sUPA cREEPY applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.