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Aug 0007

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

88 91

Baldo Lopez wraps their arms around High Wire Lee's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
97 91

High Wire Lee charges forward with vicious intent, leaping and driving a blistering knee strike into Baldo Lopez's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Baldo Lopez crashing to the canvas while High Wire Lee smirks at the hostile reaction.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
98 91

High Wire Lee launches off the ropes with a picture-perfect crossbody, catching Baldo Lopez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Baldo Lopez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +5%
Added by Running Knee
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

113 114

Baldo Lopez fakes a kick through the ropes, causing High Wire Lee to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending High Wire Lee stumbling along the ropes in a dazed state.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
123 114

High Wire Lee springs off the middle rope with surprising agility, launching both boots squarely into Baldo Lopez's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +15%
Added by Tiger Feint Kick
113 127

Baldo Lopez suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across High Wire Lee's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Baldo Lopez stands ready, fists clenched.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +9%
Added by Spinning Backfist
brawl +50%
Added by Haymaker
127 167

Baldo Lopez fires back with a thunderous haymaker that catches High Wire Lee flush on the jaw, the exhausted crowd erupting as the punch sends the heel stumbling backward into the ropes, desperately clutching at the top rope to stay upright while Baldo Lopez shakes out their fist.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

aerial +45%
Added by Shooting Star Press
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
167 150

High Wire Lee hooks the exhausted Baldo Lopez's arms from behind, plants both knees into the spine, and wrenches back with vicious intent, stretching the fatigued challenger across their shins in a brutal surfboard. The crowd erupts in boos as High Wire Lee cranks harder, showcasing the helpless Baldo Lopez to all four sides of the arena.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
147 137

High Wire Lee scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Baldo Lopez lies helpless below. Launching into a picture-perfect splash, High Wire Lee crashes down with devastating aerial precision, driving every ounce of air from Baldo Lopez's lungs as the referee counts and the arena erupts in furious boos.

High Wire Lee scales to the top rope as the battered Baldo Lopez struggles to stand, and with a vicious sneer launches into Tightrope Bomb, crashing down with devastating precision that leaves Baldo Lopez motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.