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#4 BTW

Sadaharu Oh Dojo
David the Merman Heel

64 wins 36 losses 11 draws

59
Starpower determines a wrestler's ranking in the promotion
32
Level 32 — 12/140 XP

Edit Wrestler

David the Merman

Ring name is locked while under contract.

You can only turn once during this contract.

Finishing Move

You can only change your finisher once during this contract.

Retire Wrestler

Are you sure you want to retire David the Merman? This cannot be undone.

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

62 wins 24 losses 5 draws

60
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

65 wins 21 losses 5 draws

64
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP
Jun 0009 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

61 wins 24 losses 5 draws

58
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

65 wins 20 losses 5 draws

64
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP
May 0009 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

60 wins 24 losses 5 draws

57
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

65 wins 19 losses 5 draws

65
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP
Apr 0009 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

60 wins 23 losses 5 draws

58
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

64 wins 19 losses 5 draws

63
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP
Mar 0009 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

60 wins 22 losses 5 draws

59
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

63 wins 19 losses 5 draws

62
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Feb 0009 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

59 wins 22 losses 5 draws

57
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

63 wins 18 losses 5 draws

63
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Jan 0009 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

58 wins 22 losses 5 draws

56
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

63 wins 17 losses 5 draws

63
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Dec 0008 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

57 wins 22 losses 5 draws

55
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

63 wins 16 losses 5 draws

64
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Nov 0008 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

57 wins 21 losses 5 draws

55
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

62 wins 16 losses 5 draws

63
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Oct 0008 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

57 wins 20 losses 5 draws

56
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

61 wins 16 losses 5 draws

62
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Sep 0008 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

56 wins 20 losses 5 draws

55
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

61 wins 15 losses 5 draws

62
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Aug 0008 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

56 wins 20 losses 4 draws

54
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

61 wins 15 losses 4 draws

62
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Jul 0008 Draw

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

56 wins 19 losses 4 draws

55
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

60 wins 15 losses 4 draws

61
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Jun 0008 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

55 wins 19 losses 4 draws

54
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

60 wins 14 losses 4 draws

62
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
May 0008 Win

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

55 wins 18 losses 4 draws

55
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

59 wins 14 losses 4 draws

60
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Apr 0008 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

55 wins 17 losses 4 draws

55
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

58 wins 14 losses 4 draws

59
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP
Mar 0008 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

55 wins 17 losses 3 draws

55
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

58 wins 14 losses 3 draws

58
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP
Feb 0008 Draw

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

55 wins 16 losses 3 draws

55
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

57 wins 14 losses 3 draws

57
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP
Jan 0008 Loss

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

55 wins 16 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

57 wins 14 losses 2 draws

56
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP
Dec 0007 Draw

#1 BTW

Sadaharu Oh Dojo
David the Merman Heel Champ

55 wins 15 losses 2 draws

56
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP

#2 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

56 wins 14 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Nov 0007 Loss

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.