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Feb 0009

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

88 89

Eric Sanchez springs off the middle rope with shocking agility, wrapping their legs around David the Merman's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving David the Merman clutching their neck in the corner.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
99 83

David the Merman scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Eric Sanchez with precision timing as the crowd boos the aerial display. Eric Sanchez crumples to the mat under the impact, gasping for air while David the Merman quickly rolls through and poses arrogantly over the fallen opponent.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
98 99

Eric Sanchez scales the turnbuckles with calculated precision, measuring David the Merman who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Eric Sanchez crashes down across David the Merman's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

113 114

Eric Sanchez scales the turnbuckle while David the Merman staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with David the Merman's jaw. The crowd boos the aerial assault as David the Merman crumples to the mat, with Eric Sanchez quickly capitalizing on the opportunistic strike.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
124 124

Eric Sanchez springs off the middle rope with explosive height, twisting mid-air before driving both boots square into David the Merman's jaw with a picture-perfect dropkick that echoes throughout the arena. David the Merman crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

123 113

David the Merman rakes Eric Sanchez's eyes to break free, then viciously smashes his forehead into Eric Sanchez's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
147 149

Eric Sanchez scales the turnbuckles with exhausted determination, measuring the worn-down David the Merman sprawled below. Launching with reckless abandon, Eric Sanchez soars through the air, crashing down chest-first across David the Merman's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as David the Merman convulses from the devastating aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

149 129

David the Merman scales the turnbuckles with exhausted determination, measuring the worn-down Eric Sanchez sprawled below. Launching with reckless abandon, David the Merman soars through the air, crashing down chest-first across Eric Sanchez's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Eric Sanchez convulses from the devastating aerial assault.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial +45%
Added by Shooting Star Press
173 176

Eric Sanchez swiftly spins around David the Merman's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. Eric Sanchez sits back hard, wrenching the hold with technical precision as David the Merman writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.

Eric Sanchez ascends to the top turnbuckle while David the Merman lies helpless below, launching into The Bad Seed with vicious precision. The impact drives David the Merman into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.