← Back to history

Jun 0008

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

87 97

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between David the Merman's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with David the Merman kicking out at two but looking momentarily rattled by the crafty counter.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
97 113

Eric Sanchez launches off the ropes with a soaring crossbody, catching David the Merman completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded David the Merman who clutches his chest in frustration.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
97 97

Eric Sanchez unleashes a lightning-quick flurry of stiff kicks to David the Merman's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with David the Merman buckling backward against the ropes from the sudden assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
112 121

Eric Sanchez charges across the ring with explosive velocity, catching David the Merman perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Eric Sanchez quickly backs away, leaving David the Merman gasping and clutching their ribs while staggering forward.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
121 123

Eric Sanchez springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into David the Merman's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves David the Merman dazed and slumped against the ropes.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

121 112

David the Merman springs off the middle rope with a perfectly executed dropkick, both boots smashing into Eric Sanchez's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
146 146

Eric Sanchez measures up the exhausted David the Merman, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against David the Merman's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

126 127

Eric Sanchez scales to the top turnbuckle as the exhausted David the Merman writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.

Eric Sanchez ascends to the top turnbuckle while David the Merman lies helpless below, launching into The Bad Seed with vicious precision. The impact drives David the Merman into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.