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#4 BTW

Sadaharu Oh Dojo
David the Merman Heel

64 wins 36 losses 11 draws

59
Starpower determines a wrestler's ranking in the promotion
32
Level 32 — 12/140 XP

Edit Wrestler

David the Merman

Ring name is locked while under contract.

You can only turn once during this contract.

Finishing Move

You can only change your finisher once during this contract.

Retire Wrestler

Are you sure you want to retire David the Merman? This cannot be undone.

#2 BTW

Sadaharu Oh Dojo
David the Merman Heel

54 wins 15 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP

#1 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

56 wins 13 losses 2 draws

56
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Oct 0007 Win

#1 BTW

Sadaharu Oh Dojo
David the Merman Heel

54 wins 14 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP

#2 BTW

Sadaharu Oh Dojo
Eric Sanchez Heel

55 wins 13 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Sep 0007 Loss

#1 GLW

Sadaharu Oh Dojo
David the Merman Heel

53 wins 14 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP

#12 GLW

NWO
BEEF BIGSWELL Heel

55 wins 15 losses 2 draws

32
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Jun 0007 Win

#1 GLW

Sadaharu Oh Dojo
David the Merman Heel

52 wins 14 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#22 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 38 losses 3 draws

10
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
May 0007 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

51 wins 14 losses 2 draws

55
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#16 GLW

NWO
BAPA SCHAUB Heel

28 wins 28 losses 10 draws

28
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP
Apr 0007 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

50 wins 14 losses 2 draws

54
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#23 GLW

HUNCHOLAND
All Smiles Face

22 wins 44 losses 1 draw

10
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP
Mar 0007 Win

#2 GLW

Sadaharu Oh Dojo
David the Merman Heel

49 wins 14 losses 2 draws

53
Starpower determines a wrestler's ranking in the promotion
24
Level 24 — -1685/115 XP

#11 GLW

X
Daniel Robinson Heel

37 wins 28 losses 3 draws

36
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP
Feb 0007 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

48 wins 14 losses 2 draws

52
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#20 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 34 losses 3 draws

12
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Jan 0007 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

47 wins 14 losses 2 draws

51
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#12 GLW

HUNCHOLAND
sUPA cREEPY Heel

28 wins 30 losses 7 draws

27
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP
Dec 0006 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

46 wins 14 losses 2 draws

50
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#22 GLW

HUNCHOLAND
All Smiles Face

22 wins 40 losses 1 draw

12
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Nov 0006 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

45 wins 14 losses 2 draws

49
Starpower determines a wrestler's ranking in the promotion
23
Level 23 — -1575/110 XP

#11 GLW

X
Daniel Robinson Heel

35 wins 26 losses 3 draws

35
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP
Oct 0006 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

44 wins 14 losses 2 draws

48
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#19 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 30 losses 3 draws

14
Starpower determines a wrestler's ranking in the promotion
17
Level 17 — -980/90 XP
Sep 0006 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

43 wins 14 losses 2 draws

47
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#13 GLW

HUNCHOLAND
sUPA cREEPY Heel

27 wins 27 losses 7 draws

27
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP
Aug 0006 Win

#3 GLW

Sadaharu Oh Dojo
David the Merman Heel

42 wins 14 losses 2 draws

46
Starpower determines a wrestler's ranking in the promotion
22
Level 22 — -1470/105 XP

#22 GLW

HUNCHOLAND
All Smiles Face

22 wins 36 losses 1 draw

14
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Jul 0006 Win

#4 GLW

Sadaharu Oh Dojo
David the Merman Heel

41 wins 14 losses 2 draws

45
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#12 GLW

NWO
BAPA SCHAUB Heel

25 wins 23 losses 8 draws

27
Starpower determines a wrestler's ranking in the promotion
19
Level 19 — -1165/100 XP
Jun 0006 Win

#4 GLW

Sadaharu Oh Dojo
David the Merman Heel

40 wins 14 losses 2 draws

44
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#19 GLW

HUNCHOLAND
Glorious Grandpa Face

18 wins 26 losses 3 draws

16
Starpower determines a wrestler's ranking in the promotion
16
Level 16 — -890/90 XP
May 0006 Win

#4 GLW

Sadaharu Oh Dojo
David the Merman Heel

39 wins 14 losses 2 draws

43
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#18 GLW

X
Jeffrey Epstein Heel

21 wins 30 losses 2 draws

17
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Apr 0006 Win

#5 GLW

Sadaharu Oh Dojo
David the Merman Heel

38 wins 14 losses 2 draws

42
Starpower determines a wrestler's ranking in the promotion
21
Level 21 — -1365/105 XP

#22 GLW

HUNCHOLAND
All Smiles Face

21 wins 33 losses 1 draw

15
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Mar 0006 Win

#6 GLW

Sadaharu Oh Dojo
David the Merman Heel

37 wins 14 losses 2 draws

41
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP

#19 GLW

HUNCHOLAND
Nervous Nate Heel

22 wins 30 losses 2 draws

17
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Feb 0006 Win

#6 GLW

Sadaharu Oh Dojo
David the Merman Heel

36 wins 14 losses 2 draws

40
Starpower determines a wrestler's ranking in the promotion
20
Level 20 — -1265/100 XP

#13 GLW

NWO
BAPA SCHAUB Heel

24 wins 20 losses 7 draws

27
Starpower determines a wrestler's ranking in the promotion
18
Level 18 — -1070/95 XP
Jan 0006 Win

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.