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Jun 0007

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
93 100

BEEF BIGSWELL unleashes a lightning-quick barrage of stiff kicks to David the Merman's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as BEEF BIGSWELL backs their opponent into the corner.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

93 90

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into BEEF BIGSWELL's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
brawl +9%
Added by Running Knee
Early

Crossbody


aerial 100%
79 93

BEEF BIGSWELL scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto David the Merman with precision timing as the crowd boos the aerial display. David the Merman crumples to the mat under the impact, gasping for air while BEEF BIGSWELL quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

108 107

David the Merman catches BEEF BIGSWELL charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as BEEF BIGSWELL crumples to the mat, and the crowd boos both competitors while David the Merman stands over their fallen opponent with a sneer.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
107 71

David the Merman scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into BEEF BIGSWELL's jaw as the crowd boos both competitors. BEEF BIGSWELL crumples to the mat, clutching their face while David the Merman smirks arrogantly.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
118 116

David the Merman rakes BEEF BIGSWELL's eyes to break free, then viciously smashes his forehead into BEEF BIGSWELL's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as BEEF BIGSWELL stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Late

Top Rope Splash


aerial 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

140 116

David the Merman scales the turnbuckles with malicious intent, measuring the battered BEEF BIGSWELL sprawled below. With a snarl toward the booing crowd, David the Merman leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from BEEF BIGSWELL's lungs, leaving both villains gasping as the arena erupts in disdain.

David the Merman ascends to the top rope as BEEF BIGSWELL struggles to stand, and with calculated cruelty launches into the Fish Out of Water, crashing down with devastating impact that leaves BEEF BIGSWELL motionless on the canvas as the arena erupts in boos for the ruthless victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.