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#12 RW

Maknae Peaches
Arbuckle Wahoo Heel

7 wins 3 losses

16
Starpower determines a wrestler's ranking in the promotion
7
Level 7 — 10/60 XP

Edit Wrestler

Arbuckle Wahoo

Ring name is locked while under contract.

You can only turn once during this contract.

Finishing Move

You can only change your finisher once during this contract.

Retire Wrestler

Are you sure you want to retire Arbuckle Wahoo? This cannot be undone.

#6 RW

Maknae Peaches

Arbuckle Wahoo Heel

7 wins 2 losses 1 draw

16
Starpower determines a wrestler's ranking in the promotion
6
Level 6 — -190/55 XP

#2 RW

NWO

THE BAD GUY Heel

8 wins 1 loss 1 draw

18
Starpower determines a wrestler's ranking in the promotion
7
Level 7 — -245/60 XP
Oct 0001 Loss

#2 RW

Maknae Peaches

Arbuckle Wahoo Heel

7 wins 1 loss 1 draw

17
Starpower determines a wrestler's ranking in the promotion
6
Level 6 — -190/55 XP

#5 RW

NWO

Giant Colossus Face

6 wins 2 losses 1 draw

15
Starpower determines a wrestler's ranking in the promotion
6
Level 6 — -190/55 XP
Sep 0001 Loss
4

#4 RW

Maknae Peaches

Arbuckle Wahoo Heel

6 wins 1 loss 1 draw

16
Starpower determines a wrestler's ranking in the promotion
6
Level 6 — -190/55 XP

#2 RW

NWO

Venom Brawler Face

6 wins 1 loss 1 draw

16
Starpower determines a wrestler's ranking in the promotion
6
Level 6 — -190/55 XP
Aug 0001 Win
13

#1 RW

Maknae Peaches

Arbuckle Wahoo Heel

6 wins 0 losses 1 draw

16
Starpower determines a wrestler's ranking in the promotion
5
Level 5 — -135/55 XP

#6 RW

NWO

BIG MAGIC Face

4 wins 1 loss 2 draws

14
Starpower determines a wrestler's ranking in the promotion
5
Level 5 — -135/55 XP
Jul 0001 Loss
6

#1 RW

Maknae Peaches

Arbuckle Wahoo Heel

5 wins 0 losses 1 draw

15
Starpower determines a wrestler's ranking in the promotion
5
Level 5 — -135/55 XP

#9 RW

NWO

BLUE KANE Face

3 wins 1 loss 2 draws

13
Starpower determines a wrestler's ranking in the promotion
4
Level 4 — -80/55 XP
Jun 0001 Win
15

#2 RW

Maknae Peaches

Arbuckle Wahoo Heel

4 wins 0 losses 1 draw

14
Starpower determines a wrestler's ranking in the promotion
4
Level 4 — -80/55 XP

#7 RW

NWO

SMASHER Face

3 wins 1 loss 1 draw

13
Starpower determines a wrestler's ranking in the promotion
4
Level 4 — -80/55 XP
May 0001 Win
15

#4 RW

Maknae Peaches

Arbuckle Wahoo Heel

3 wins 0 losses 1 draw

13
Starpower determines a wrestler's ranking in the promotion
4
Level 4 — -80/55 XP

#3 RW

NWO

SUPERSTUD Face

3 wins 0 losses 1 draw

13
Starpower determines a wrestler's ranking in the promotion
4
Level 4 — -80/55 XP
Apr 0001 Win
15

#3 RW

Maknae Peaches

Arbuckle Wahoo Heel

2 wins 0 losses 1 draw

12
Starpower determines a wrestler's ranking in the promotion
3
Level 3 — -35/45 XP

#13 RW

HUNCHOLAND

The Monster Face

1 win 0 losses 1 draw

11
Starpower determines a wrestler's ranking in the promotion
2
Level 2 — -10/25 XP
Mar 0001 Win

#7 RW

Maknae Peaches

Arbuckle Wahoo Heel

1 win 0 losses 1 draw

11
Starpower determines a wrestler's ranking in the promotion
2
Level 2 — -10/25 XP

#1 RW

NWO

Venom Brawler Face

1 win 0 losses 1 draw

11
Starpower determines a wrestler's ranking in the promotion
2
Level 2 — -10/25 XP
Feb 0001 Win

#5 RW

Maknae Peaches

Arbuckle Wahoo Heel

0 wins 0 losses 1 draw

10
Starpower determines a wrestler's ranking in the promotion
1
Level 1 — 0/10 XP

#16 RW

NWO

MR HANDSOME Heel

0 wins 0 losses 1 draw

10
Starpower determines a wrestler's ranking in the promotion
1
Level 1 — 0/10 XP
Jan 0001 Win

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.