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May 0001

15
Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

74 70

Arbuckle Wahoo backs SMASHER into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until SMASHER slumps against the turnbuckles.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

64 62

Arbuckle Wahoo snatches SMASHER's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as Arbuckle Wahoo methodically applies pressure, forcing SMASHER to grimace while the heel smirks with sadistic satisfaction.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

71 59

Arbuckle Wahoo cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump SMASHER squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

85 91

SMASHER fakes a kick through the ropes, causing Arbuckle Wahoo to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Arbuckle Wahoo stumbling along the ropes in a dazed state.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
89 82

Arbuckle Wahoo methodically wrenches back on the Boston Crab, applying textbook technical pressure as SMASHER claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on SMASHER's spine while the crowd rallies behind the suffering babyface. Arbuckle Wahoo smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
93 101

SMASHER explodes with lightning-quick rotation, whipping around to crack Arbuckle Wahoo square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
96 129

SMASHER tunes up the band in the corner as the crowd roars, stalking the staggering Arbuckle Wahoo who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Arbuckle Wahoo crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

DDT


grapple 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
107 109

SMASHER explodes with lightning-quick rotation, spinning through with devastating speed as the rolling elbow crashes into Arbuckle Wahoo's jaw, dropping the heel instantly while the crowd erupts in thunderous approval of the perfectly-timed knockout blow.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

135 81

Arbuckle Wahoo hooks both arms behind SMASHER's back with technical precision, exploiting the exhausted hero's weakened state as the crowd boos thunderously. The heel arches backward with perfect form, bridging into a devastating pin attempt that leaves SMASHER folded up on the canvas, nearly broken from the expertly executed suplex.

Arbuckle Wahoo catches SMASHER staggering and unloads with the Bolo Buster, a vicious strike that drops SMASHER like a stone. The arena erupts in boos as the referee counts three, Arbuckle Wahoo standing over the fallen hero with a sneer.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.