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Jul 0001

6
Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
74 65

Arbuckle Wahoo backs BIG MAGIC into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into BIG MAGIC's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

67 72

BIG MAGIC springs off the ropes with incredible athleticism, leaping high to catch Arbuckle Wahoo's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
53 49

Arbuckle Wahoo slithers behind BIG MAGIC and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as BIG MAGIC grimaces in pain, trapped in the early technical assault.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Hammerlock
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

74 7

Arbuckle Wahoo cuts off BIG MAGIC's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending BIG MAGIC crashing to the canvas in a heap.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

90 92

BIG MAGIC scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Arbuckle Wahoo's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as BIG MAGIC lands gracefully, feeding off the audience's thunderous approval while Arbuckle Wahoo rolls toward the ropes in desperate retreat.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
93 100

BIG MAGIC springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Arbuckle Wahoo square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Lariat


brawl 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

111 100

Arbuckle Wahoo viciously swings a brutal lariat that nearly decapitates BIG MAGIC, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

96 104

BIG MAGIC scales the top turnbuckle as the exhausted Arbuckle Wahoo lies prone, the crowd roaring in anticipation. With incredible grace despite fatigue, BIG MAGIC backflips through the air, rotating perfectly before crashing down across Arbuckle Wahoo's chest with the spectacular Shooting Star Press, driving every ounce of remaining energy into the high-risk maneuver as the arena explodes.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
107 114

BIG MAGIC hooks Arbuckle Wahoo's leg with technical precision, lifting the exhausted heel perfectly vertical before bridging back into a picture-perfect Fisherman Suplex. The crowd roars as the referee counts, Arbuckle Wahoo's shoulders pinned flat to the mat, the textbook execution leaving no room for escape.

BIG MAGIC wrenches back on the Zero Hour, bending Arbuckle Wahoo's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while BIG MAGIC holds the lock, ensuring justice is served.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.