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Mar 0002

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
76 76

All Smiles launches off the ropes with a picture-perfect crossbody, catching High Wire Lee completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of High Wire Lee's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Body Slam


power 100%
68 80

All Smiles hoists the protesting High Wire Lee high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

76 68

High Wire Lee charges forward and leaps with explosive momentum, driving their knee viciously into All Smiles's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
87 100

All Smiles catches the charging High Wire Lee with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as High Wire Lee writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

95 87

High Wire Lee springs off the middle rope with surprising agility, launching both boots squarely into All Smiles's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Headbutt


brawl 125%
brawl -8%
Added by Running Knee
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

89 97

All Smiles fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching High Wire Lee flush across the jaw with the tiger feint kick! The crowd roars as High Wire Lee stumbles backward, clutching their face, while All Smiles lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
99 110

All Smiles digs deep into their reserves, sprinting to the ropes with lightning speed before launching into a picture-perfect springboard, their boot cracking across the back of High Wire Lee's skull with a devastating enzuigiri that echoes through the arena as the crowd erupts and the heel crumples to the canvas in a heap.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Powerbomb


power 130%

Your next move gains +60% Power.

148 104

High Wire Lee scales the turnbuckles with malicious intent, taunting the crowd as the exhausted All Smiles lies helpless below. Launching into a picture-perfect splash, High Wire Lee crashes down with devastating aerial precision, driving every ounce of air from All Smiles's lungs as the referee counts and the arena erupts in furious boos.


Late

Lariat


brawl 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
114 137

All Smiles explodes with desperate speed, spinning lightning-quick and cracking High Wire Lee flush on the jaw with a devastating rolling elbow that echoes throughout the arena, sending the stunned heel crashing to the canvas as the crowd erupts in thunderous approval!

All Smiles hoists the despised High Wire Lee high overhead, the crowd roaring in approval as they deliver the devastating I LOVE YOU :), driving the villain spine-first into the canvas with thunderous force—High Wire Lee crumples motionless as the arena explodes in celebration.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.