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Big Time Wrestling

45 - 80

Event Schedule

Major Championship

Major Championship

Current Champion: Eric Sanchez

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

77 wins 25 losses 10 draws

79
Starpower determines a wrestler's ranking in the promotion
33
Level 33 — -2830/145 XP
Apr 0011 - Present 1 Defense
Current Champion

#5

NWO
BEN DOVER Heel Champ

93 wins 17 losses 6 draws

58
Starpower determines a wrestler's ranking in the promotion
35
Level 35 — -3120/150 XP
Mar 0011 - Apr 0011 0 Defenses

#6

Sadaharu Oh Dojo
Bad Brad Clark Heel Champ

56 wins 14 losses 2 draws

56
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Jan 0011 - Mar 0011 1 Defense

#8

NWO
BEEF BIGSWELL Heel Champ

80 wins 27 losses 4 draws

53
Starpower determines a wrestler's ranking in the promotion
33
Level 33 — -2830/145 XP
Dec 0010 - Jan 0011 0 Defenses

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

76 wins 22 losses 9 draws

80
Starpower determines a wrestler's ranking in the promotion
32
Level 32 — -2690/140 XP
Oct 0010 - Dec 0010 1 Defense

#2

NWO
STICKY GREEN Heel Champ

90 wins 16 losses 3 draws

60
Starpower determines a wrestler's ranking in the promotion
34
Level 34 — -2975/145 XP
Jun 0010 - Oct 0010 2 Defenses

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

73 wins 21 losses 9 draws

77
Starpower determines a wrestler's ranking in the promotion
31
Level 31 — -2555/135 XP
Jun 0009 - Jun 0010 7 Defenses

#2

Sadaharu Oh Dojo
David the Merman Heel Champ

62 wins 24 losses 5 draws

60
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP
Apr 0009 - Jun 0009 1 Defense

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

65 wins 19 losses 5 draws

65
Starpower determines a wrestler's ranking in the promotion
29
Level 29 — -2290/130 XP
Feb 0009 - Apr 0009 1 Defense

#2

Sadaharu Oh Dojo
David the Merman Heel Champ

60 wins 22 losses 5 draws

59
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Nov 0008 - Feb 0009 2 Defenses

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

63 wins 16 losses 5 draws

64
Starpower determines a wrestler's ranking in the promotion
28
Level 28 — -2165/125 XP
Sep 0008 - Nov 0008 1 Defense

#2

Sadaharu Oh Dojo
David the Merman Heel Champ

57 wins 20 losses 5 draws

56
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Aug 0008 - Sep 0008 0 Defenses

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

61 wins 15 losses 5 draws

62
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Jun 0008 - Aug 0008 0 Defenses

#2

Sadaharu Oh Dojo
David the Merman Heel Champ

56 wins 19 losses 4 draws

55
Starpower determines a wrestler's ranking in the promotion
26
Level 26 — -1920/120 XP
May 0008 - Jun 0008 0 Defenses

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

60 wins 14 losses 4 draws

62
Starpower determines a wrestler's ranking in the promotion
27
Level 27 — -2040/125 XP
Nov 0007 - May 0008 3 Defenses

#1

Sadaharu Oh Dojo
David the Merman Heel Champ

55 wins 15 losses 2 draws

56
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Oct 0007 - Nov 0007 0 Defenses

#1

Sadaharu Oh Dojo
Eric Sanchez Heel Champ

56 wins 13 losses 2 draws

56
Starpower determines a wrestler's ranking in the promotion
25
Level 25 — -1800/120 XP
Sep 0007 - Oct 0007 0 Defenses

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.