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May 0006

Early

Kicks


speed 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

100 77

Speed Wright unleashes a lightning-quick barrage of stiff kicks to Nervous Nate's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Speed Wright backs their opponent into the corner.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 81

Speed Wright catches Nervous Nate off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants Nervous Nate's face into the canvas with sudden, precise timing, drawing boos from the crowd as Speed Wright smugly rolls away, leaving Nervous Nate clutching his jaw.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

44 74

Nervous Nate methodically wrenches Speed Wright's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as Nervous Nate adds extra torque to the hold, forcing Speed Wright to grimace and reach desperately for the ropes while Nervous Nate smirks, maintaining the submission with clinical efficiency.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
120 113

Speed Wright whips around with lightning-quick precision, their heel cracking across Nervous Nate's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

130 94

Speed Wright charges across the ring with explosive velocity, catching Nervous Nate perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Speed Wright quickly backs away, leaving Nervous Nate gasping and clutching their ribs while staggering forward.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
111 131

Nervous Nate clinches Speed Wright in a tight waistlock, wrenching viciously before hoisting them overhead with precise technique and slamming them brutally to the canvas with the belly-to-belly suplex. The crowd jeers both competitors as Nervous Nate maintains the aggressive advantage, leaving Speed Wright clutching their back in pain.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

150 113

Speed Wright springs to the top rope with lightning speed, but Nervous Nate staggers toward the corner exhausted from the grueling match. Speed Wright exploits the opening with a perfectly-timed enzuigiri that cracks off Nervous Nate's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.

Speed Wright catches Nervous Nate staggering off the ropes and unleashes Speed of Sound, a devastating strike that echoes through the arena. Nervous Nate crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.