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Nov 0006

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 84

Speed Wright unleashes a lightning-quick barrage of stiff kicks to Jeffrey Epstein's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Jeffrey Epstein staggered and grimacing against the ropes.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
44 93

Jeffrey Epstein corners Speed Wright against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Speed Wright covering up defensively before slumping to the canvas.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed +5%
Added by Snap Suplex
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

88 84

Speed Wright ducks a wild swing and uses their explosive quickness to slide between Jeffrey Epstein's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Jeffrey Epstein kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
130 116

Speed Wright charges across the ring with explosive velocity, catching Jeffrey Epstein off-guard as they slam into them in the corner with a brutal splash. The impact crushes Jeffrey Epstein against the turnbuckles as the crowd boos the reckless abandon, Speed Wright quickly backing away with a sneer while Jeffrey Epstein slumps forward, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
120 65

Speed Wright whips around with lightning-quick precision, their heel cracking across Jeffrey Epstein's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
111 116

Jeffrey Epstein rakes Speed Wright's eyes to break free, then viciously smashes his forehead into Speed Wright's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Speed Wright stumbles backward clutching his face while Jeffrey Epstein sneers at the damage inflicted.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
145 140

Speed Wright spins with lightning-quick rotation, catching the exhausted Jeffrey Epstein flush on the jaw with a devastating rolling elbow that echoes through the arena, sending Jeffrey Epstein crumpling to the canvas as the crowd roars its disapproval at both competitors.

Speed Wright catches Jeffrey Epstein off-guard and delivers a devastating Speed of Sound, the impact echoing throughout the arena as Jeffrey Epstein crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Speed Wright smirking with ruthless satisfaction.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.