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Apr 0007

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Backdrop Suplex


grapple 100%
90 93

Jeffrey Epstein smoothly transitions behind Speed Wright, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as Jeffrey Epstein demonstrates pure grappling mastery, driving Speed Wright's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
100 79

Speed Wright unleashes a lightning-quick barrage of stiff kicks to Jeffrey Epstein's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Jeffrey Epstein staggered and grimacing against the ropes.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 84

Jeffrey Epstein methodically wrenches Speed Wright's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as Jeffrey Epstein torques the shoulder joint, forcing Speed Wright to grimace and reach desperately for the ropes while Jeffrey Epstein maintains perfect positioning.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
106 116

Jeffrey Epstein rakes Speed Wright's eyes to break free, then viciously smashes his forehead into Speed Wright's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Speed Wright stumbles backward clutching his face while Jeffrey Epstein sneers at the damage inflicted.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

140 107

Speed Wright charges across the ring with explosive velocity, catching Jeffrey Epstein off-guard as they slam into them in the corner with a brutal splash. The impact crushes Jeffrey Epstein against the turnbuckles as the crowd boos the reckless abandon, Speed Wright quickly backing away with a sneer while Jeffrey Epstein slumps forward, gasping for air.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
Mid

Corner Splash


speed 125%
74 65

Speed Wright whips around with a vicious spinning backfist that cracks across Jeffrey Epstein's jaw, the brutal strike echoing through the arena as both competitors show their ruthless sides. The sudden rotation catches Jeffrey Epstein off-guard, and the brawling impact sends him stumbling backward into the ropes, clutching his face while the crowd boos the underhanded exchange between both villains.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Super Kick


speed 150%
145 78

Speed Wright springs to the top rope with lightning speed, but Jeffrey Epstein staggers toward the corner exhausted from the grueling match. Speed Wright exploits the opening with a perfectly-timed enzuigiri that cracks off Jeffrey Epstein's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

180 121

Speed Wright explodes forward with lightning speed, spinning into a vicious rolling elbow that cracks across Jeffrey Epstein's jaw, sending him crashing to the canvas as the crowd boos the brutal strike, both competitors exhausted but Speed Wright standing tall over his fallen opponent.

Speed Wright catches Jeffrey Epstein staggering off the ropes and unleashes Speed of Sound, a devastating strike that echoes through the arena. Jeffrey Epstein crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.