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May 0005

Early

Kicks


speed 100%
Early

Kicks


speed 100%
95 76

Speed Wright unleashes a lightning-quick flurry of stiff kicks to All Smiles's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing All Smiles to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
86 99

All Smiles catches the opportunistic Speed Wright attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Speed Wright arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
79 74

Speed Wright ducks under All Smiles's lockup attempt with surprising quickness, slides between their legs, and uses their momentum to yank the unsuspecting All Smiles backward into a lightning-fast sunset flip rollup, the crowd booing as Speed Wright smirks while holding the pin attempt.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Shoulder Tackle
Mid

Power Slam


power 125%
77 124

All Smiles catches the charging Speed Wright with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Speed Wright writhes in agony.


Mid

Corner Splash


speed 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

119 87

Speed Wright whips All Smiles hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as All Smiles crumples to the canvas.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -35%
Added by Spinning Heel Kick
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

81 114

All Smiles hoists the struggling Speed Wright high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Speed Wright helplessly suspended above, All Smiles military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Speed Wright writhes in pain from the thunderous impact.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

133 124

Speed Wright ducks All Smiles's exhausted counter attempt and spins with lightning-quick rotation, cracking a brutal rolling elbow across the jaw that sends the fan favorite crumpling to the canvas as the arena erupts in furious boos at the vicious strike.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Powerbomb


power 130%

Your next move gains +60% Power.

138 129

Speed Wright slips through the ropes with desperate speed, using All Smiles's exhaustion against them as they springboard back in with lightning-quick precision, cracking a sudden enzuigiri across the back of All Smiles's skull. The cowardly strike drops All Smiles to the canvas as the crowd erupts in boos at the opportunistic heel capitalizing on their weary opponent.

Speed Wright catches All Smiles stumbling off the ropes and unleashes Speed of Sound, a devastating strike that cracks across All Smiles's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.