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Jun 0007

Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 68

Speed Wright unleashes a lightning-quick flurry of stiff kicks to Glorious Grandpa's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Glorious Grandpa to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl +11%
Added by Running Knee
83 97

Glorious Grandpa catches Speed Wright trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Glorious Grandpa lifts Speed Wright off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
66 100

Glorious Grandpa bounces off the ropes with explosive momentum and drives their shoulder into Speed Wright's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Mid

Corner Splash


speed 125%
speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
115 111

Speed Wright whips Glorious Grandpa into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Glorious Grandpa crumples to the mat, gasping for air as Speed Wright backs away with a smug grin, soaking in the boos.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

111 102

Speed Wright feigns a strike through the ropes, causing Glorious Grandpa to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as Glorious Grandpa crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

79 64

Speed Wright suddenly whips around with a vicious spinning backfist, the cheap shot catching Glorious Grandpa flush across the jaw while the referee's back is turned. The crowd erupts in boos as Glorious Grandpa crumples to the canvas, stunned by the underhanded strike, while Speed Wright smirks and feigns innocence.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

170 104

Speed Wright catches Glorious Grandpa stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Glorious Grandpa's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.

Speed Wright catches Glorious Grandpa off guard with a vicious Speed of Sound, the devastating strike connecting flush with Glorious Grandpa's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Speed Wright's brutal victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.