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Mar 0006

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

81 74

Speed Wright ducks under Debt Collector's strike and explosively somersaults between their legs, using lightning-quick agility to yank them backwards into a sudden pinning predicament, drawing boos as both villains scramble for advantage early in this underhanded contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

73 88

Debt Collector springs off the middle rope with shocking agility, wrapping their legs around Speed Wright's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving Speed Wright clutching their neck in the corner.


Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

brawl -15%
Added by Bulldog
97 80

Speed Wright unleashes a lightning-quick flurry of stiff kicks to Debt Collector's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Debt Collector buckling backward against the ropes from the sudden assault.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -3%
Added by Running Knee
92 92

Debt Collector ruthlessly levels Speed Wright with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as Speed Wright crumples to the mat, and the crowd boos both competitors with equal disdain.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
Mid

Dropkick


aerial 125%
87 123

Debt Collector springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Speed Wright's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Speed Wright dazed and slumped against the ropes.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

104 113

Debt Collector scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Speed Wright's jaw as the crowd boos both competitors. Speed Wright crumples to the mat, clutching their face while Debt Collector smirks arrogantly.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

grapple -35%
Added by Diving Forearm
speed +15%
Added by Tiger Feint Kick
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
110 88

Speed Wright seizes the opportunity as Debt Collector struggles to rise, quickly spinning around the legs with lightning precision and twisting into the Sharpshooter with vicious intent. The crowd boos as Speed Wright wrenches back on the hold, sitting deep while Debt Collector claws desperately at the mat, their late-match fatigue making escape nearly impossible as the submission takes its brutal toll.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

160 123

Speed Wright catches Debt Collector charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Debt Collector crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Speed Wright sneering triumphantly over the fallen body.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

136 127

Speed Wright spins with lightning-quick rotation, catching the exhausted Debt Collector flush on the jaw with a devastating rolling elbow that echoes through the arena, sending Debt Collector crumpling to the canvas as the crowd roars its disapproval at both competitors.

Speed Wright catches Debt Collector staggering off the ropes and unleashes Speed of Sound, a devastating strike that echoes through the arena. Debt Collector crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.