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Feb 0002

Early

Kicks


speed 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

78 50

Speed Wright unleashes a lightning-quick barrage of stiff kicks to BAPA SCHAUB's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving BAPA SCHAUB staggered and grimacing against the ropes.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
Early

Body Slam


power 100%
59 55

Speed Wright suddenly shoves BAPA SCHAUB forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives BAPA SCHAUB's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
61 79

BAPA SCHAUB expertly hooks Speed Wright's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
98 99

BAPA SCHAUB methodically turns Speed Wright onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Speed Wright claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

88 63

Speed Wright feigns a charge before sliding under the ropes, catching BAPA SCHAUB completely off-guard with lightning-quick reflexes, then swings both legs up in a blur to crack BAPA SCHAUB directly in the jaw through the ropes, sending BAPA SCHAUB stumbling backward clutching their face as the crowd jeers both competitors with equal disdain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Power Slam


power 125%
101 69

Speed Wright whips around with lightning-quick precision, their heel cracking across BAPA SCHAUB's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Speed Wright smirks at their handiwork, BAPA SCHAUB crumpling against the ropes from the sudden, sharp strike.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Vertical Suplex


power 150%
power -35%
Added by Spinning Heel Kick
129 63

Speed Wright catches BAPA SCHAUB charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. BAPA SCHAUB crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Speed Wright sneering triumphantly over the fallen body.

Speed Wright connects with a devastating Speed of Sound, the strike landing flush as BAPA SCHAUB crumples to the canvas in a heap. The crowd boos as Speed Wright stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.