← Back to history

Feb 0006

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
81 91

Tomato Man launches off the ropes with a soaring crossbody, catching Speed Wright completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Tomato Man quickly scrambles up, smirking at the grounded Speed Wright who clutches his chest in frustration.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

87 65

Speed Wright strikes with lightning quickness, snatching Tomato Man's head and sprinting forward before the crowd can even react. The boos rain down as Speed Wright plants Tomato Man face-first into the canvas with a swift bulldog, popping up immediately with a smug grin while Tomato Man clutches their jaw in frustration.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

65 82

Tomato Man springs off the ropes and leaps onto Speed Wright's shoulders, whipping through a picture-perfect hurricanrana that sends Speed Wright tumbling across the canvas. The crowd boos as Tomato Man arrogantly poses, while Speed Wright clutches their neck in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -15%
Added by Hurricanrana
speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

99 105

Tomato Man scales the turnbuckle with malicious intent as Speed Wright struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Speed Wright's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

141 106

Speed Wright charges across the ring with explosive quickness, catching Tomato Man off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

111 87

Speed Wright suddenly spins and cracks Tomato Man across the jaw with a vicious backfist, the sickening thud echoing through the arena as Tomato Man staggers backward into the ropes. The crowd boos the brutal strike as Speed Wright sneers, shaking out their fist while Tomato Man clutches their face in pain.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
131 141

Tomato Man ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, Tomato Man launches themselves through the air, crashing headfirst into Speed Wright's sternum with devastating precision. Both competitors writhe in agony, but Speed Wright absorbs the worst of the high-risk maneuver.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Top Rope Splash


aerial 150%
141 137

Speed Wright explodes forward with shocking quickness, spinning through a lightning-fast rolling elbow that catches the exhausted Tomato Man flush on the jaw, sending him crumpling to the canvas as the crowd boos the devastating strike that leaves Tomato Man motionless on the mat.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

146 118

Speed Wright springs to the top rope with surprising quickness and whips around, cracking Tomato Man across the temple with a lightning-fast enzuigiri that echoes through the arena. The exhausted Tomato Man crumples to the mat as the crowd boos the opportunistic strike, Speed Wright scrambling for a cover.

Speed Wright connects with a devastating Speed of Sound, the strike landing flush as Tomato Man crumples to the canvas in a heap. The crowd boos as Speed Wright stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.