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Apr 0006

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Backdrop Suplex


grapple 100%
90 95

BAPA SCHAUB smoothly transitions behind Speed Wright, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BAPA SCHAUB demonstrates pure grappling mastery, driving Speed Wright's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
power -15%
Added by Bulldog
83 77

Speed Wright ducks under BAPA SCHAUB's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 86

Speed Wright unleashes a lightning-quick barrage of stiff kicks to BAPA SCHAUB's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Speed Wright backs their opponent into the corner.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -15%
Added by Hammerlock
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

85 109

BAPA SCHAUB methodically applies the arm wringer with cold precision, wrenching Speed Wright's shoulder joint at an excruciating angle while maintaining perfect technical control. The heel-on-heel encounter draws jeers from the disgusted crowd as BAPA SCHAUB viciously cranks the hold tighter, forcing Speed Wright to grimace in pain and drop to one knee.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Boston Crab


grapple 125%
115 119

BAPA SCHAUB methodically turns Speed Wright onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Speed Wright claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
106 72

Speed Wright feigns a charge before sliding under the ropes, catching BAPA SCHAUB completely off-guard with lightning-quick reflexes, then swings both legs up in a blur to crack BAPA SCHAUB directly in the jaw through the ropes, sending BAPA SCHAUB stumbling backward clutching their face as the crowd jeers both competitors with equal disdain.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial -35%
Added by Gorilla Press
speed +15%
Added by Tiger Feint Kick
Late

DDT


grapple 150%
112 143

BAPA SCHAUB catches the exhausted Speed Wright in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

165 119

Speed Wright measures up the exhausted BAPA SCHAUB, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against BAPA SCHAUB's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Vertical Suplex


power 150%
140 135

Speed Wright explodes forward with lightning speed, spinning into a vicious rolling elbow that cracks across BAPA SCHAUB's jaw, sending him crashing to the canvas as the crowd boos the brutal strike, both competitors exhausted but Speed Wright standing tall over his fallen opponent.

Speed Wright catches BAPA SCHAUB staggering off the ropes and unleashes Speed of Sound, a devastating strike that echoes through the arena. BAPA SCHAUB crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.