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Oct 0005

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
65 97

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to Speed Wright's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Daniel Robinson backs their opponent into the corner.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

92 72

Speed Wright catches Daniel Robinson off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants Daniel Robinson's face into the canvas with sudden, precise timing, drawing boos from the crowd as Speed Wright smugly rolls away, leaving Daniel Robinson clutching his jaw.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

102 87

Speed Wright unleashes a lightning-quick flurry of stiff kicks to Daniel Robinson's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Daniel Robinson buckling backward against the ropes from the sudden assault.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

116 80

Speed Wright whips around with lightning-quick precision, their heel cracking across Daniel Robinson's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Speed Wright smirks at their handiwork, Daniel Robinson crumpling against the ropes from the sudden, sharp strike.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

126 81

Speed Wright charges across the ring with explosive velocity, catching Daniel Robinson off-guard as they slam into them in the corner with a brutal splash. The impact crushes Daniel Robinson against the turnbuckles as the crowd boos the reckless abandon, Speed Wright quickly backing away with a sneer while Daniel Robinson slumps forward, gasping for air.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
77 136

Daniel Robinson charges across the ring with explosive velocity, catching Speed Wright perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Daniel Robinson quickly backs away, leaving Speed Wright gasping and clutching their ribs while staggering forward.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
150 160

Daniel Robinson tunes up the band with theatrical mockery, and as the exhausted Speed Wright stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Speed Wright's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
117 141

Daniel Robinson catches Speed Wright off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of Speed Wright's skull. The crowd boos as Speed Wright crumples to the mat, clutching their head while Daniel Robinson smirks at the damage inflicted.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
131 164

Daniel Robinson seizes the opportunity as Speed Wright struggles to rise, quickly spinning around the legs with lightning precision and twisting into the Sharpshooter with vicious intent. The crowd boos as Daniel Robinson wrenches back on the hold, sitting deep while Speed Wright claws desperately at the mat, their late-match fatigue making escape nearly impossible as the submission takes its brutal toll.

Daniel Robinson wrenches back on the Cascade, cranking Speed Wright's joints at a sickening angle as the arena erupts in boos. Speed Wright flails desperately, but Daniel Robinson applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.