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Dec 0005

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

65 80

Glorious Grandpa unloads with a rapid-fire barrage of forearm strikes, backing Speed Wright into the corner as the crowd roars with approval. The relentless brawling assault leaves the heel stunned and covering up, unable to mount any defense against the righteous onslaught.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

78 68

Speed Wright suddenly darts forward with surprising quickness, catching Glorious Grandpa off-guard in the early going. Before the crowd favorite can react, Speed Wright hooks an arm around his head and drops sharply to the mat, driving Glorious Grandpa's face into the canvas with a lightning-fast bulldog that draws immediate heat from the audience.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
brawl +18%
Added by Running Knee
102 77

Speed Wright unleashes a lightning-quick flurry of stiff kicks to Glorious Grandpa's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Glorious Grandpa to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

109 64

Speed Wright baits Glorious Grandpa into the corner, then suddenly springs through the ropes with lightning speed, whipping both legs up to crack Glorious Grandpa across the jaw with the vicious Tiger Feint Kick, drawing immediate boos as Glorious Grandpa crumples to the canvas.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

141 102

Speed Wright whips Glorious Grandpa hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Glorious Grandpa crumples to the canvas.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

97 95

Speed Wright explodes with lightning-quick rotation, their heel cracking viciously across Glorious Grandpa's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.

Speed Wright catches Glorious Grandpa off guard with a vicious Speed of Sound, the devastating strike connecting flush with Glorious Grandpa's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Speed Wright's brutal victory.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.