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Mar 0001

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
61 44

WHITE MEAT springs off the ropes with incredible height, soaring through the air before crashing down across Old Vendetta's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as WHITE MEAT hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
31 28

WHITE MEAT unleashes a lightning-quick flurry of kicks, the rapid-fire strikes snapping against Old Vendetta's midsection and thighs with precision speed that draws an appreciative roar from the crowd as Old Vendetta staggers backward.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
22 51

Old Vendetta springs off the ropes with incredible height, launching into a picture-perfect crossbody that catches WHITE MEAT flush across the chest, driving both competitors to the mat as the capacity crowd roars in appreciation of the high-flying athleticism on display.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
81 64

WHITE MEAT methodically turns Old Vendetta over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as Old Vendetta grimaces in pain, clawing toward the ropes while WHITE MEAT maintains perfect positioning and leverage.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
39 35

WHITE MEAT charges across the ring with blistering speed, launching into a picture-perfect corner splash that crashes into Old Vendetta's chest, driving the air from their lungs as the crowd roars its approval for the lightning-quick offensive burst.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
28 68

Old Vendetta pulls back and cracks WHITE MEAT with a thunderous headbutt, the sickening impact echoing through the arena as WHITE MEAT staggers backward, dazed. The crowd gasps at the desperation move, respecting the raw intensity both competitors are showing in this hard-fought contest.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
47 81

Old Vendetta charges across the ring with desperation etched on his exhausted face, swinging his arm with every ounce of remaining strength into a thunderous lariat that catches WHITE MEAT flush across the chest, the impact echoing throughout the arena as both warriors collapse to the canvas while the crowd erupts in appreciation of their incredible effort.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
92 66

WHITE MEAT ascends to the top turnbuckle, the exhausted crowd rising to their feet as he steadies himself. With Old Vendetta prone on the canvas, WHITE MEAT leaps gracefully through the air, rotating his body before crashing down chest-first across his opponent. The impact echoes through the arena as both competitors lay spent, the audience roaring in appreciation of the high-risk maneuver.

WHITE MEAT unleashes Checkmate with devastating precision, the strike connecting flush as Old Vendetta crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three, WHITE MEAT extending a hand in respect to the fallen Old Vendetta.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.