← Back to history

Oct 0001

Early

Punches


brawl 100%
Early

Kicks


speed 100%
22 65

Glad Proletariat unleashes a lightning-quick flurry of rapid-fire kicks to WHITE MEAT's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. WHITE MEAT staggers backward, unable to counter the blistering speed, clutching his ribs as Glad Proletariat smirks arrogantly.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
69 70

Glad Proletariat cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump WHITE MEAT squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
82 23

WHITE MEAT secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Glad Proletariat smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as WHITE MEAT maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
39 88

Glad Proletariat methodically traps WHITE MEAT's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. WHITE MEAT grimaces in agony, clawing desperately toward the ropes while Glad Proletariat wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
86 35

WHITE MEAT launches into the air with picture-perfect form, both feet connecting flush with Glad Proletariat's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
103 29

WHITE MEAT methodically turns over Glad Proletariat, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Glad Proletariat grimaces in agony, trapped in the masterfully applied submission hold.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
104 98

WHITE MEAT scales the turnbuckles as the exhausted Glad Proletariat struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Glad Proletariat's lungs as the arena erupts in thunderous cheers.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
33 105

Glad Proletariat clutches the exhausted WHITE MEAT's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as WHITE MEAT crumples limply to the mat.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
123 42

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving Glad Proletariat's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

WHITE MEAT catches Glad Proletariat flush with Checkmate, the devastating strike connecting perfectly as the crowd erupts. Glad Proletariat crumples to the canvas, unconscious before hitting the mat, while WHITE MEAT stands victorious as the referee counts three.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.