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Feb 0001

12
Early

Kicks


speed 100%
Early

Body Slam


power 100%
31 65

Titan Storm powers WHITE MEAT up onto their shoulder with pure strength, hoisting them high overhead before driving them down hard onto the canvas with a thunderous body slam that echoes throughout the arena, drawing an appreciative roar from the crowd as WHITE MEAT arches their back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
65 30

WHITE MEAT locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch Titan Storm overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as Titan Storm crashes to the canvas, and WHITE MEAT maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
61 30

WHITE MEAT springs off the ropes with incredible height, launching into a picture-perfect crossbody that catches Titan Storm flush across the chest, driving both competitors to the mat as the capacity crowd roars in appreciation of the high-flying athleticism on display.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
76 81

Titan Storm hoists WHITE MEAT onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as WHITE MEAT arches their back in pain.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
39 81

Titan Storm methodically turns WHITE MEAT over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as WHITE MEAT grimaces in pain, clawing toward the ropes while Titan Storm maintains perfect positioning and leverage.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
28 38

Titan Storm launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with WHITE MEAT's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
98 98

Titan Storm hooks WHITE MEAT's head with technical precision, maintaining perfect body positioning before dropping backward and driving WHITE MEAT's skull into the canvas with a textbook DDT. The crowd roars in appreciation as Titan Storm floats over for the cover, both competitors showing mutual respect despite the devastating impact of the crisp, fundamentally-sound maneuver.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
92 45

WHITE MEAT scales the turnbuckles with the crowd roaring in approval, launching into a picture-perfect splash that crashes down onto Titan Storm's chest with incredible height and rotation, driving every ounce of air from their opponent's lungs as the referee slides in for the count.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
33 45

Titan Storm scales the turnbuckles with the crowd roaring in approval, launching into a picture-perfect splash that crashes down onto WHITE MEAT's chest with incredible height and rotation, driving every ounce of air from their opponent's lungs as the referee slides in for the count.

Titan Storm locks in Phantom Storm with precision, wrenching back as WHITE MEAT fights valiantly but can't escape. The crowd rises in respectful awe as WHITE MEAT's hand hovers, then finally taps out. Titan Storm releases immediately, helping WHITE MEAT up as both warriors embrace to thunderous applause.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.