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Jun 0005

Early

Kicks


speed 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

91 68

Eric Sanchez unleashes a lightning-quick flurry of rapid-fire kicks to All Smiles's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. All Smiles staggers backward, unable to counter the blistering speed, clutching his ribs as Eric Sanchez smirks arrogantly.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
91 99

All Smiles hoists the protesting Eric Sanchez high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Eric Sanchez arching their back in pain.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Kicks


speed 100%
105 76

Eric Sanchez launches off the ropes with a picture-perfect crossbody, catching All Smiles completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of All Smiles's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Dropkick


aerial 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

114 107

Eric Sanchez springs off the second rope with surprising elevation, launching both boots into All Smiles's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Eric Sanchez smirks at the jeering crowd.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Power Slam


power 125%
105 124

All Smiles catches the charging Eric Sanchez with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Eric Sanchez writhes in agony.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
105 99

Eric Sanchez ascends to the top rope and launches into a picture-perfect diving forearm, crashing into All Smiles's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Eric Sanchez sneers at the booing audience, clearly pleased with the devastating impact.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

118 124

All Smiles catches the charging Eric Sanchez, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as Eric Sanchez arches in agony, clutching their back while All Smiles rises to their feet, feeding off the energy of the roaring fans.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
177 110

Eric Sanchez scales the turnbuckles with malicious intent, taunting the crowd as the exhausted All Smiles lies helpless below. Launching into a picture-perfect splash, Eric Sanchez crashes down with devastating aerial precision, driving every ounce of air from All Smiles's lungs as the referee counts and the arena erupts in furious boos.

Eric Sanchez scales to the top rope as the battered All Smiles struggles to stand, and with a vicious sneer launches into The Bad Seed, crashing down with devastating precision that leaves All Smiles motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.