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Nov 0010

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

Eric Sanchez unleashes a lightning-quick flurry of stiff kicks to BEN DOVER's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with BEN DOVER buckling backward against the ropes from the sudden assault.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Hammerlock
Early

Punches


brawl 100%
75 100

BEN DOVER unloads a vicious barrage of closed-fist punches to Eric Sanchez's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward into the ropes.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between BEN DOVER's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with BEN DOVER kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +15%
Added by Sunset Flip
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

130 115

Eric Sanchez scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into BEN DOVER's jaw as the crowd boos both competitors. BEN DOVER crumples to the mat, clutching their face while Eric Sanchez smirks arrogantly.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Eric Sanchez charges across the ring with explosive velocity, catching BEN DOVER off-guard as they slam into them in the corner with a brutal splash. The impact crushes BEN DOVER against the turnbuckles as the crowd boos the reckless abandon, Eric Sanchez quickly backing away with a sneer while BEN DOVER slumps forward, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
Mid

Headbutt


brawl 125%
80 125

BEN DOVER grabs Eric Sanchez by the hair and viciously drives their forehead into Eric Sanchez's face with a brutal headbutt, the sickening crack echoing through the arena as Eric Sanchez staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Super Kick


speed 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

150 125

Eric Sanchez tunes up the band with theatrical mockery, and as the exhausted BEN DOVER stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into BEN DOVER's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

Eric Sanchez ascends to the top turnbuckle while BEN DOVER lies helpless below, launching into The Bad Seed with vicious precision. The impact drives BEN DOVER into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.