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Apr 0011

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to BEN DOVER's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving BEN DOVER staggered and grimacing against the ropes.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
85 100

BEN DOVER exploits an opening with clinical precision, wrapping up Eric Sanchez and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Eric Sanchez writhes in pain, clutching their back while BEN DOVER sneers arrogantly.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

115 90

Eric Sanchez launches off the ropes with a soaring crossbody, catching BEN DOVER completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded BEN DOVER who clutches his chest in frustration.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Boston Crab


grapple 125%
115 125

BEN DOVER expertly flips Eric Sanchez onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BEN DOVER sits deep into the hold, wrenching back on Eric Sanchez's spine with methodical cruelty while Eric Sanchez claws desperately at the mat, trapped in the center of the ring.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Eric Sanchez charges across the ring with explosive quickness, catching BEN DOVER off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

115 115

BEN DOVER scales the turnbuckle with malicious intent as Eric Sanchez struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Eric Sanchez's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
grapple -35%
Added by Diving Forearm
150 115

Eric Sanchez scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered BEN DOVER, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

138 125

Eric Sanchez seizes the opportunity as BEN DOVER struggles to rise, quickly spinning around the legs with lightning precision and twisting into the Sharpshooter with vicious intent. The crowd boos as Eric Sanchez wrenches back on the hold, sitting deep while BEN DOVER claws desperately at the mat, their late-match fatigue making escape nearly impossible as the submission takes its brutal toll.

Eric Sanchez scales the turnbuckle as the crowd boos mercilessly, launching into a picture-perfect The Bad Seed that crashes down onto BEN DOVER with devastating force. The impact flattens BEN DOVER completely, and Eric Sanchez hooks the leg for the three-count as the arena erupts in jeers.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.