← Back to history

Jan 0010

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 100

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into Eric Sanchez's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
100 100

David the Merman unloads a vicious barrage of closed-fist punches to Eric Sanchez's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward into the ropes.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
100 100

David the Merman scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Eric Sanchez with precision timing as the crowd boos the aerial display. Eric Sanchez crumples to the mat under the impact, gasping for air while David the Merman quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
125 125

David the Merman springs off the middle rope with a perfectly executed dropkick, both boots smashing into Eric Sanchez's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
115 125

David the Merman rakes Eric Sanchez's eyes to break free, then viciously smashes his forehead into Eric Sanchez's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Eric Sanchez charges across the ring with explosive velocity, catching David the Merman off-guard as they slam into them in the corner with a brutal splash. The impact crushes David the Merman against the turnbuckles as the crowd boos the reckless abandon, Eric Sanchez quickly backing away with a sneer while David the Merman slumps forward, gasping for air.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed -35%
Added by Big Boot
Late

Lariat


brawl 150%
98 150

David the Merman staggers forward and viciously swings their arm like a club, catching Eric Sanchez brutally across the throat with a devastating lariat that echoes throughout the arena, sending Eric Sanchez crashing hard to the mat as the crowd boos both competitors while David the Merman stands over their fallen opponent with malicious satisfaction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Sharpshooter
130 95

Eric Sanchez scales to the top turnbuckle as the exhausted David the Merman writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Top Rope Splash


aerial 150%
195 150

Eric Sanchez scales the turnbuckles with exhausted determination, measuring the worn-down David the Merman sprawled below. Launching with reckless abandon, Eric Sanchez soars through the air, crashing down chest-first across David the Merman's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as David the Merman convulses from the devastating aerial assault.

Eric Sanchez ascends to the top turnbuckle while David the Merman lies helpless below, launching into The Bad Seed with vicious precision. The impact drives David the Merman into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
3 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.