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Oct 0007

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

96 93

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between David the Merman's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with David the Merman kicking out at two but looking momentarily rattled by the crafty counter.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
96 93

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to David the Merman's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving David the Merman staggered and grimacing against the ropes.


Early

Crossbody


aerial 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -9%
Added by Running Knee
96 76

Eric Sanchez scales the turnbuckles with calculated precision, measuring David the Merman who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Eric Sanchez crashes down across David the Merman's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

106 107

David the Merman scales the turnbuckle with malicious intent as Eric Sanchez struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Eric Sanchez's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
110 118

David the Merman grabs Eric Sanchez by the hair and viciously drives their forehead into Eric Sanchez's face with a brutal headbutt, the sickening crack echoing through the arena as Eric Sanchez staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Dropkick


aerial 125%
110 116

David the Merman springs off the middle rope with a perfectly executed dropkick, both boots smashing into Eric Sanchez's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
125 141

David the Merman staggers forward and brutally clubs Eric Sanchez across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, David the Merman standing over their fallen opponent with a sneer of contempt.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial +45%
Added by Shooting Star Press
Late

Top Rope Splash


aerial 150%
172 140

Eric Sanchez suddenly darts behind the exhausted David the Merman, lightning-quick despite the late match fatigue, and swiftly hooks both legs before spinning through into the Sharpshooter. The crowd boos as Eric Sanchez sits back deep, wrenching the hold with technical precision while David the Merman writhes in agony, clawing desperately at the canvas.


Late

Top Rope Splash


aerial 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
144 163

David the Merman ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, David the Merman launches themselves through the air, crashing headfirst into Eric Sanchez's sternum with devastating precision. Both competitors writhe in agony, but Eric Sanchez absorbs the worst of the high-risk maneuver.

David the Merman ascends to the top turnbuckle while Eric Sanchez lies helpless below, launching into Fish Out of Water with vicious precision. The impact drives Eric Sanchez into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.