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Jan 0009

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

98 88

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to David the Merman's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Eric Sanchez backs their opponent into the corner.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
89 98

David the Merman corners Eric Sanchez and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as David the Merman backs off momentarily, leaving Eric Sanchez dazed against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
99 99

David the Merman scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Eric Sanchez with precision timing as the crowd boos the aerial display. Eric Sanchez crumples to the mat under the impact, gasping for air while David the Merman quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

114 114

David the Merman scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Eric Sanchez's jaw as the crowd boos both competitors. Eric Sanchez crumples to the mat, clutching their face while David the Merman smirks arrogantly.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
123 124

David the Merman springs off the middle rope with a perfectly executed dropkick, both boots smashing into Eric Sanchez's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
113 123

David the Merman rakes Eric Sanchez's eyes to distract the referee, then viciously cracks a brutal headbutt square into Eric Sanchez's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Lariat


brawl 150%
131 147

David the Merman staggers forward and brutally clubs Eric Sanchez across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, David the Merman standing over their fallen opponent with a sneer of contempt.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
149 149

David the Merman scales the turnbuckles with exhausted determination, measuring the worn-down Eric Sanchez sprawled below. Launching with reckless abandon, David the Merman soars through the air, crashing down chest-first across Eric Sanchez's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Eric Sanchez convulses from the devastating aerial assault.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
129 173

David the Merman ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, David the Merman launches themselves through the air, crashing headfirst into Eric Sanchez's sternum with devastating precision. Both competitors writhe in agony, but Eric Sanchez absorbs the worst of the high-risk maneuver.

David the Merman ascends to the top rope as Eric Sanchez struggles to stand, and with calculated cruelty launches into the Fish Out of Water, crashing down with devastating impact that leaves Eric Sanchez motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.