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Oct 0009

Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 100

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into Eric Sanchez's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -7%
Added by Running Knee
90 83

Eric Sanchez springs off the ropes and leaps onto David the Merman's shoulders, whipping through a picture-perfect hurricanrana that sends David the Merman tumbling across the canvas. The crowd boos as Eric Sanchez arrogantly poses, while David the Merman clutches their neck in pain.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
85 100

David the Merman corners Eric Sanchez against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Eric Sanchez covering up defensively before slumping to the canvas.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Eric Sanchez charges across the ring with explosive velocity, catching David the Merman off-guard as they slam into them in the corner with a brutal splash. The impact crushes David the Merman against the turnbuckles as the crowd boos the reckless abandon, Eric Sanchez quickly backing away with a sneer while David the Merman slumps forward, gasping for air.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 115

David the Merman scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Eric Sanchez's jaw as the crowd boos both competitors. Eric Sanchez crumples to the mat, clutching their face while David the Merman smirks arrogantly.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
115 125

David the Merman rakes Eric Sanchez's eyes to distract the referee, then viciously cracks a brutal headbutt square into Eric Sanchez's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

130 125

Eric Sanchez scales to the top rope with methodical precision, glancing back at the stirring David the Merman before launching into a breathtaking rotation through the air, crashing down across David the Merman's chest with devastating impact that draws reluctant gasps from the disgusted crowd.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
150 150

David the Merman charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Eric Sanchez with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
150 150

David the Merman scales the turnbuckles with malicious intent, measuring the battered Eric Sanchez sprawled below. With a snarl toward the booing crowd, David the Merman leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Eric Sanchez's lungs, leaving both villains gasping as the arena erupts in disdain.

Eric Sanchez ascends to the top turnbuckle while David the Merman lies helpless below, launching into The Bad Seed with vicious precision. The impact drives David the Merman into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
3 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.