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Apr 0006

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

93 89

Eric Sanchez springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches All Smiles completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
Early

Kicks


speed 100%
79 76

Eric Sanchez unleashes a lightning-quick flurry of stiff kicks to All Smiles's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing All Smiles to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Body Slam


power 100%
84 99

All Smiles catches the opportunistic Eric Sanchez attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Eric Sanchez arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Mid

Corner Splash


speed 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Hurricanrana
116 99

Eric Sanchez whips All Smiles hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as All Smiles crumples to the canvas.


Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

84 107

All Smiles fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Eric Sanchez's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
107 124

All Smiles hoists the protesting Eric Sanchez onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

Top Rope Splash


aerial 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

140 124

Eric Sanchez scales the turnbuckles with malicious intent, taunting the crowd as the exhausted All Smiles lies helpless below. Launching into a picture-perfect splash, Eric Sanchez crashes down with devastating aerial precision, driving every ounce of air from All Smiles's lungs as the referee counts and the arena erupts in furious boos.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
125 110

Eric Sanchez quickly snatches All Smiles's legs with lightning speed, spinning through the Sharpshooter with practiced efficiency while the exhausted hero struggles desperately. The heel wrenches back viciously, drawing boos as All Smiles claws toward the ropes, pain etched across their face.

Eric Sanchez ascends to the top rope and leaps through the air, crashing down on All Smiles with the The Bad Seed. The arena erupts in boos as All Smiles lies motionless, the referee counting three while Eric Sanchez smirks over their fallen opponent.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.