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Nov 0001

Early

Crossbody


aerial 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

65 54

Eric Sanchez launches off the ropes with a soaring crossbody, catching Big Biscuit completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded Big Biscuit who clutches his chest in frustration.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

65 55

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between Big Biscuit's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Big Biscuit kicking out at two but looking momentarily rattled by the crafty counter.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

68 69

Big Biscuit wrenches Eric Sanchez's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with Big Biscuit maintaining the torturous hold and driving their knee into Eric Sanchez's spine for added pressure.


Mid

Corner Splash


speed 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Hurricanrana
81 77

Eric Sanchez charges across the ring with explosive velocity, catching Big Biscuit perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Eric Sanchez quickly backs away, leaving Big Biscuit gasping and clutching their ribs while staggering forward.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

75 70

Eric Sanchez whips around with lightning-quick precision, their heel cracking across Big Biscuit's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Mid

Dropkick


aerial 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

81 78

Eric Sanchez springs off the middle rope with a perfectly executed dropkick, both boots smashing into Big Biscuit's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.

Eric Sanchez scales the turnbuckle as the crowd boos mercilessly, launching into a picture-perfect The Bad Seed that crashes down onto Big Biscuit with devastating force. The impact flattens Big Biscuit completely, and Eric Sanchez hooks the leg for the three-count as the arena erupts in jeers.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.