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May 0001

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
45 28

Ultra Smasher catches the opportunistic Disco Doug attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Disco Doug arches their back in pain, the devastating impact leaving them gasping on the mat while Ultra Smasher stands tall.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
47 70

Disco Doug unleashes a lightning-quick barrage of stiff kicks to Ultra Smasher's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Ultra Smasher stumbling backward.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
65 23

Ultra Smasher unloads with a flurry of right hands, backing Disco Doug into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Disco Doug desperately covering up but unable to escape the relentless assault.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
46 29

Ultra Smasher launches himself skyward with incredible elevation, his boots connecting perfectly with Disco Doug's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Disco Doug clutches his face in pain, rolling toward the ropes while Ultra Smasher kips up to his feet.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
59 88

Disco Doug whips Ultra Smasher into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Ultra Smasher crumples to the mat, gasping for air as Disco Doug backs away with a smug grin, soaking in the boos.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
56 81

Disco Doug rakes Ultra Smasher's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Ultra Smasher's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
98 42

Ultra Smasher grits through exhaustion and unleashes a brutal lariat that nearly decapitates Disco Doug, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Ultra Smasher stands over the fallen villain, fist still clenched from the devastating strike.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
56 98

Disco Doug viciously swings a brutal lariat that nearly decapitates Ultra Smasher, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
71 35

Ultra Smasher catches the exhausted Disco Doug in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Ultra Smasher drops straight down, spiking Disco Doug's skull into the canvas with devastating impact. The arena erupts as Disco Doug crumples to the mat, and Ultra Smasher immediately covers for what could be the finish.

Ultra Smasher hoists the defiant Disco Doug onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Primal Thrust connects perfectly! The impact echoes through the building as Disco Doug lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.