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Jul 0001

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
26 65

Red Redson sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Steel Savage square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
65 43

Steel Savage backs Red Redson into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Red Redson slumps against the turnbuckles.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
58 65

Red Redson unleashes a lightning-fast flurry of kicks, striking Steel Savage's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
33 54

Red Redson expertly flips Steel Savage onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Steel Savage writhes in agony, desperately clawing toward the ropes while Red Redson sits deep, maintaining perfect leverage on the submission hold.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
34 19

Steel Savage whips Red Redson hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Red Redson with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
73 81

Red Redson charges across the ring with lightning speed, catching Steel Savage off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Steel Savage crumples to the mat, clutching their ribs while Red Redson feeds off the roaring approval.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 23

Steel Savage viciously swings a brutal lariat that nearly decapitates Red Redson, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
39 65

Red Redson clutches Steel Savage's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Steel Savage's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

Red Redson hoists the struggling Steel Savage onto their shoulders, and the arena erupts as they drive them down with FF0000, the sickening impact echoing through the building. Steel Savage crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.