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Feb 0003

Early

Crossbody


aerial 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

48 68

Mr D unleashes a vicious barrage of forearm strikes, catching Kenneth Wilson off-guard with brutal, street-fight intensity. The crowd boos as Mr D backs their opponent into the corner, each strike landing with ruthless precision, leaving Kenneth Wilson dazed and reeling from the early onslaught.


Early

Body Slam


power 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

40 49

Mr D charges forward with malicious intent, leaping explosively to drive a devastating knee strike into Kenneth Wilson's jaw, the sickening impact echoing through the arena as Kenneth Wilson crumples to the mat while the crowd rains down boos on both competitors.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

30 72

Mr D charges across the ring with ruthless intent, plowing through Kenneth Wilson with a devastating shoulder tackle that sends them crashing hard to the mat. The raw power on display draws jeers from the crowd as Mr D stands over their fallen opponent, sneering with cruel satisfaction while Kenneth Wilson writhes in pain from the brutal collision.


Mid

Corner Splash


speed 125%
speed -15%
Added by Shoulder Tackle
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

57 39

Kenneth Wilson charges across the ring with explosive velocity, catching Mr D perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Kenneth Wilson quickly backs away, leaving Mr D gasping and clutching their ribs while staggering forward.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

50 45

Kenneth Wilson catches Mr D charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Dropkick


aerial 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl +12%
Added by Running Knee
60 86

Mr D suddenly spins and cracks Kenneth Wilson across the jaw with a vicious backfist, the sickening thud echoing through the arena as Kenneth Wilson staggers backward into the ropes. The crowd boos the brutal strike as Mr D sneers, shaking out their fist while Kenneth Wilson clutches their face in pain.


Late

Vertical Suplex


power 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +13%
Added by Spinning Backfist
60 105

Mr D winds up and crashes a vicious haymaker across Kenneth Wilson's jaw, the sickening thud echoing through the arena as both exhausted competitors resort to desperate street-fight tactics, sending Kenneth Wilson crumpling to the canvas while the disgusted crowd boos the brutal display.

Mr D connects with a devastating Fracture, the strike landing flush as Kenneth Wilson crumples to the canvas in a heap. The crowd boos as Mr D stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.