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Aug 0001

Early

Crossbody


aerial 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

21 73

MR HANDSOME catches Alley Rat off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Alley Rat into the corner and continues the relentless barrage, forcing the referee to intervene as Alley Rat slumps against the turnbuckles.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
43 81

MR HANDSOME backs Alley Rat into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Alley Rat's head back before MR HANDSOME smirks at the jeering audience.


Early

Punches


brawl 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

60 71

MR HANDSOME traps Alley Rat against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into Alley Rat's ribs, forcing gasps of pain from the beloved competitor.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

64 70

MR HANDSOME scales the turnbuckle as Alley Rat struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Alley Rat's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Headbutt


brawl 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

75 74

Alley Rat has had enough of MR HANDSOME's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches MR HANDSOME square on the forehead, snapping their head back violently as the crowd roars its approval. MR HANDSOME staggers backward, dazed and disoriented, while Alley Rat shakes off the impact and stands tall, ready to


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +34%
Added by Spinning Backfist
26 121

MR HANDSOME cuts off Alley Rat's momentum with a vicious big boot, planting their sole directly into Alley Rat's face with brutal street-fight intensity. The sickening thud echoes through the arena as Alley Rat crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.

MR HANDSOME hoists the defiant Alley Rat high into the air before driving them down with devastating force, the Bone Crusher echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.