← Back to history

Oct 0001

Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

64 54

Nicholas Sanchez unloads with a flurry of right hands, backing sUPA cREEPY into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, sUPA cREEPY desperately covering up but unable to escape the relentless assault.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

45 66

sUPA cREEPY suddenly drops down and rolls through Nicholas Sanchez's legs with surprising quickness, hooking both legs for the sunset flip! The crowd boos as the heel uses their fresh speed advantage to catch the face off-guard, stacking Nicholas Sanchez's shoulders to the mat in one fluid motion before the referee slides in to count!


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +4%
Added by Running Knee
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

60 67

sUPA cREEPY quickly hooks Nicholas Sanchez's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as sUPA cREEPY smirks while Nicholas Sanchez arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Mid

Headbutt


brawl 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Forearm Strikes
grapple +30%
Added by Belly-to-Belly Suplex
80 65

Nicholas Sanchez has had enough of sUPA cREEPY's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches sUPA cREEPY square on the forehead, snapping their head back violently as the crowd roars its approval. sUPA cREEPY staggers backward, dazed and disoriented, while Nicholas Sanchez shakes off the impact and stands tall, ready to


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
81 105

sUPA cREEPY whips Nicholas Sanchez hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Nicholas Sanchez with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
75 97

sUPA cREEPY explodes with lightning-quick rotation, their heel cracking viciously across Nicholas Sanchez's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

grapple -35%
Added by Diving Forearm
speed +5%
Added by Snap Suplex
82 82

sUPA cREEPY springs off the second rope with remarkable agility, catching the exhausted Nicholas Sanchez and hooking both arms back in a modified surfboard position while suspended in mid-air! The crowd erupts as sUPA cREEPY pulls back hard on the aerial submission, stretching Nicholas Sanchez's shoulders and chest while the heel writhes in agony, unable to escape the innovative hold.


Late

Lariat


brawl 150%
brawl -35%
Added by Sharpshooter
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Surfboard Stretch
74 54

Nicholas Sanchez grits through exhaustion and unleashes a brutal lariat that nearly decapitates sUPA cREEPY, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Nicholas Sanchez stands over the fallen villain, fist still clenched from the devastating strike.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
77 109

sUPA cREEPY slithers out to the apron as the exhausted Nicholas Sanchez staggers upright, then springs off the ropes with lightning-quick precision, whipping their boot across the back of Nicholas Sanchez's skull with a vicious enzuigiri that echoes through the arena, dropping the fan favorite face-first to the canvas as the crowd erupts in furious boos at the cowardly strike.

sUPA cREEPY wrenches back on the WTF?!, twisting Nicholas Sanchez's body at an unnatural angle as the crowd roars in protest. Nicholas Sanchez fights valiantly but finally taps out desperately, and sUPA cREEPY refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.