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Oct 0010

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

94 90

Baldo Lopez unleashes a lightning-fast flurry of kicks, targeting BEN DOVER's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
71 100

BEN DOVER clinches Baldo Lopez from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Baldo Lopez overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
95 100

BEN DOVER backs Baldo Lopez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Baldo Lopez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

119 115

Baldo Lopez has had enough of BEN DOVER's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches BEN DOVER square on the forehead, snapping their head back violently as the crowd roars its approval. BEN DOVER staggers backward, dazed and disoriented, while Baldo Lopez shakes off the impact and stands tall, ready to


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

85 115

BEN DOVER methodically twists Baldo Lopez's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as BEN DOVER maintains control, cranking harder with each rotation.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
speed +15%
Added by Tiger Feint Kick
Mid

Headbutt


brawl 125%
99 125

BEN DOVER rakes Baldo Lopez's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Baldo Lopez's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

155 130

Baldo Lopez tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when BEN DOVER staggers to their feet, Baldo Lopez explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending BEN DOVER crashing to the canvas as the fans erupt in celebration.


Late

Lariat


brawl 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +55%
Added by Discus Clothesline
143 180

BEN DOVER desperately loads up and throws a wild haymaker that connects flush with Baldo Lopez's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.

BEN DOVER wrenches back on the Lights Out, twisting Baldo Lopez's body at an unnatural angle as the crowd roars in protest. Baldo Lopez fights valiantly but finally taps out desperately, and BEN DOVER refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.