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Oct 0006

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

89 92

Debt Collector charges forward with vicious intent, leaping and driving a blistering knee strike into Baldo Lopez's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Baldo Lopez crashing to the canvas while Debt Collector smirks at the hostile reaction.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

80 67

Baldo Lopez backs Debt Collector into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Debt Collector slumped against the turnbuckles, desperately trying to cover up as Baldo Lopez lands one final thunderous forearm that echoes throughout the arena.


Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
89 103

Debt Collector launches into a picture-perfect hurricanrana, using Baldo Lopez's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

111 113

Debt Collector scales the turnbuckle as Baldo Lopez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Baldo Lopez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -2%
Added by Running Knee
112 85

Baldo Lopez fakes a kick through the ropes, causing Debt Collector to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Debt Collector stumbling along the ropes in a dazed state.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +29%
Added by Spinning Backfist
102 118

Debt Collector cuts off Baldo Lopez's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending Baldo Lopez crashing to the canvas in a heap.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed -35%
Added by Big Boot
speed +50%
Added by Rolling Elbow
116 70

Baldo Lopez spins violently and absolutely demolishes Debt Collector with a brutal discus clothesline, the sickening impact echoing throughout the arena as the crowd erupts! The exhausted heel crumples to the canvas, nearly turned inside-out by the devastating strike, as justice is finally served.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

147 123

Baldo Lopez tunes up the band in the corner as the crowd roars, and when Debt Collector stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

111 125

Debt Collector hooks the exhausted Baldo Lopez's arms from behind, plants both knees into the spine, and wrenches back with vicious intent, stretching the fatigued challenger across their shins in a brutal surfboard. The crowd erupts in boos as Debt Collector cranks harder, showcasing the helpless Baldo Lopez to all four sides of the arena.

Debt Collector ascends to the top rope and leaps through the air, crashing down on Baldo Lopez with the BANKRUPTCY. The arena erupts in boos as Baldo Lopez lies motionless, the referee counting three while Debt Collector smirks over their fallen opponent.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.